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Gravity's Rainbow Reading Group | Sections 66-69 | Week 20

Alright, home stretch foax. This section's a beast. Hang in there and keep sharing your insights! All together now...
Section 66
"You will want cause and effect. All right." (663) What an opening - it's almost confrontational, mocking our need for clear narrative structure and causality.
We discover that Thanatz was tossed overboard in the same storm that sent Slothrop off the Anubis and off on his adventure with Frau Gnahb. Thanatz is rescued by someone even stranger - an unnamed Polish undertaker (think on the etymology of that word) who happens to be a lightening aficionado. I'll stop here and comment that, earlier, when Slothrop fell into the water before and after getting on the Anubis, it brought to mind the river Styx in Hades - another underworld. It washes clean one's identity and memory. Makes you forget who you are. And there's traditionally a ferryman, Charon, to help people cross it. Can't help but think that's who saved Thanatz here, carrying him from the land of the dead to the land of the unliving, the preterite detritus of WWII.
(An aside: Speaking of Styx, has anyone listened to Mr. Roboto recently? That song has some Gravity's Rainbow vibes.)
Our undertaker here is inspired by the Franklin myth and is trying to get struck by lightening in order to experience that "singular point, [that] discontinuity in the curve of life" (664) passing from a rate of change of positive infinity to one of negative infinity in the blink of an eye. Seems there's something of a conspiracy among those who have been through this point of infinite inflection - a secret society of lightening heads who are aware not of another reality but of a new layer of reality laid on top of our own. Insight into a higher level of reality, of hidden systems.
We get an example of the content of the lightning-aficionado's publication A Nickel Saved and it's supposedly full of coded messages for Those Who Know, each part being a veiled reference to other topics that contain the true meaning, requiring a true paranoid's ability to see (make?) connections. For example, there are repeated mentions of April, Easter, and Spring - the season of rebirth. To an Amperage Contest and lightbulbs failing - Byron the Bulb's attempts to strike back, perchance? A screen-door salesman - what is a screen door except a permeable interface?
But our undertaker isn't interested in secret knowledge - he just wants to be a better businessman - and he deposits Thanatz on the shore and rows back off into the storm. Here, Thanatz meets a group of 175s - men formerly imprisoned in the Dora camp for being gay - who have formed their own solitary community in this isolated section of northern Germany.
I suspect some of this imagery may initially shock readers - concentration camp victims who want to return to their prison? Who set up their own 175-Stadt to recreate the conditions of their imprisonment? But think about it - just last section, we saw Katje, someone who's been used and abused by those in power, balk at the thought of being truly free because she had become dependent on systems of control. She had integrated those control systems as part of her identity, her sense of self. "She needs the whip," Blicero wrote of her (662). Just like Katje, these men became so conditioned to depend on a system of total control and rigid social hierarchies that they don't know how to function without it. Their 175-Stadt doesn't seem like such a ridiculously dark, inappropriate caricature now, does it? Because isn't that a central point of this book - that everyone has been conditioned to need control, to need Their System, to not know how to function without it? Slothrop was our perfect everyman from within this system, and look at what it took for him to actually be free (and even then, the ideal of America still has a colonial outpost in his head). But in their 175-Stadt, these men at least control their system of control. They built it, they staff every level of it, and it's entirely under their control. An isolated state, separate from the broader System. But is there a ruler in this system, a king? No, simply the figment of Blicero. His name, his specter, looming over everything. A system of control with no real king? We've seen that before.
Not only that, but this micro-society is not based strictly on the SS command from Dora, but what the prisoners inferred about the rocket command structure in the Mittelwerke. So even their "recreation" of their imprisonment is an approximation of a different system. I'd also stop here to comment that, is this imagery really as ridiculous/insane as it first appears? I'd say no, since the queeS&M community absolutely took inspiration from Nazi uniforms as symbols of dominance and control, repurposing it into fetishwear. But then, as in this 175-Stadt, the control is by choice, as is the submission. As we've seen elsewhere in this book (Blicero's Oven-State), turning submission into a fetish can be a form of rebellion, since it subverts Their means of control (fear of pain) and turns it into a source of pleasure. Is it truly control if you're choosing it? Enjoying it? No one said this book asks easy questions of its readers...
Thanatz keeps looking for answers, and gets swept up amidst the vast swarms of preterite Displaced Persons being shifted across the zone. What's concerning is that these supposedly-free, albeit displaced, people, are shuffled without purpose across the Zone, with minimal food, water, or medicine, being "herded into wire enclosure[s]" and shipped around in freight cars, "deloused, poked, palpated, named, numbered, consigned, invoiced, misrouted, detained, ignored" (669). It's almost impossible to miss the painful similarity here to the treatment of Jews and other victims of the Holocaust. Only here the mistreatment isn't out of some pathological hatred, simply a system without a place for so many people, and without the committed resources to actually, effectively help them. The thought is unsettling, since we like to imagine that only Naziesque hatred could prompt such brutal mistreatment, not apathy.
Finally, he's rescued by the Schwarzkommando thanks to his knowledge of Blicero and the firing of Rocket 00000. Here, we learn a bit more about what happened that day. Looking into Blicero's eyes, he saw windmills reflected, though none were in the area. Another four-way mandala, like we saw last week with Slothrop. Thanatz isn't in great mental shape by this point, and he's beginning to equate Gottfried and Bianca both as his children. Why? Because he felt some sense of responsibility to them? Because he failed them? Either way, the Schwarzkommando learn all they need from him about that fateful noon on the Heath, though we do not. The section ends with a simple touch of hands between Enzian and Christian, a moment of connection, of trust.
Section 67
Man, how do I even start summarizing this complete doozy of a section? As Weissenburger writes, "In this episode the narration begins to fragment." (344) Ya don't say... Well, here goes.
We being one serious trip of a section with Slothrop, as part of a rather unimpressive team of quasi-superheros (the "Floundering Four") fighting against evil ol' Broderick Slothrop amidst the factory-state (a Metropolis-like iteration of the Rocket-State with movable buildings?!). Broderick, in the role of comic book supervillain, keeps trying to off Slothrop, but our hero has a lucky streak just wide enough to keep him alive.
Right off the bat, we see another image of the chessboard - the whole factory-state is laid out in a grid, and it's all A Game of Chess, as der Springer already informed us, and our movements are limited. Crucially, "Your objective is not the King - there is no King - but momentary targets such as the Radiant Hour." (674) How can you win at chess when there's no King? How can the land be restored and the cycle renewed if there's no King to die and be replaced?
Slothrop is joined by a truly slipshod lot: Myrtle Miraculous, the only one who seems to have actual powers; Maximilian, a suave Black club manager who can flow with all natural rhythms and thus able to navigate any scenario with ease, and Marcel, a mechanical chess player (an embodiment of the Mechanical Turk, but crucially, one without the hidden human operator. No hidden Grandmaster lurking inside Marcel here - nope, this android's the real deal.
This section includes one of my favorite quotes from the book: "Decisions are never really made - at best they manager to emerge, from a chaos of peeves, whims, hallucinations and all-round assholery." (676) I can think of several times where I've been able to relate to that scenario all too well.
Their chances for success and failure are equal, but these opposing odds don't cancel each other out - instead, the two opposing forces just create a "loud dissonance". The crew undertake some truly hallucinatory adventures through the Racketen-Stadt which I will not attempt to summarize, as that would be an exercise in futility. But we are treated to flashes of Slothrop, "Broderick and Nalline's shadow-child, their unconfessed, their monster son," (677) getting locked in an icebox, piloting a mobile building through the grid-streets of the factory-state like a giant chess piece. One line really jumps out at me, here, that I think is important: "Their struggle is not the only, or even the ultimate one. Indeed, not only are there many other struggles, but there are also spectators, watching, as spectators will do, hundreds of thousands of them." (679) Makes me think of the "glozing neuters," mentioned earlier - of the masses of people who are just trying to live their lives, neither part of any conspiracy nor actively aware of being subject to one. Must be nice. At the same time, the idea of other, simultaneous struggles, is noteworthy - it brings to mind the concept of intersectionality, and how people realizing their unique, individual struggles share common sources, and common traits, which they can work together to fight.
We end this sub-section in an arena for these exact masses, where our heroes are on a stakeout, with Slothrop in full drag waiting in the Transvestites' Toilet for a message.
You may be wondering about the multiple instances of cross-dressing, in various iterations, throughout the book. Slothrop in drag and Blicero in a wig and merkin come to mind. One aspect, I'd say, is that it reflects a blending of two (as far as society is generally concerned) binary opposites. A crossing-over, a transgression against the status quo and an option other than 1 or 0.
Eliot, in his Notes on The Waste Land, wrote,
"Tiresias, although a mere spectator and not indeed a 'character', is yet the most important personage in the poem, uniting all the rest. Just as the one-eyed merchant, seller of currants, melts into the Phoenician Sailor, and the latter is not wholly distinct from Ferdinand Prince of Naples, so all the women are one woman, and the two sexes meet in Tiresias. What Tiresias sees, in fact, is the substance of the poem." (Emphasis mine).
Cue Crutchfield the Westwardman's world of only one of everything. Likewise, the women in Gravity's Rainbow often blend together, share traits or imagery. So do the men. The joining of the two sexes in Blicero, as well as Slothrop here at the end, is significant.
The Low-Frequency Listeners
The introduction here of the character of Rohr, the Keeper of the Antenna, specifically as a Jehovah's witness, was odd. It's such a specific subsect of Christianity. Then we see - he heard a man on the radio, dying, asking for a priest. Rohr says, "Should I have got on and told him about priests? Would he've found any comfort in that?" (682). In what? I had to look it up, but when I did, it clicked - Jehovah's witnesses apparently do not have priests, because they are all ordained. There is no separate priest caste in their church, and thus no Preterite/Elect division. In this section, we also learn that the Nuremberg trials are getting underway.
Mom Slothrop's Letter to Ambassador Kennedy
You start to feel even more sorry for Slothrop as you realize just how terrible his parents apparently were. His mom cares enough to at least write another letter asking Ambassador Kennedy as to what the hell happened to their son, but her letter quickly devolves into drunken ramblings complaining about striking workers and managing to make an innuendo about Jack Kennedy while also dismissing her love of her sons. Oof. Maybe Otto was right with his conspiracy of mothers...
On the Phrase "Ass-Backwards"
An entertaining linguistic debate between Säure and Slothrop on American idioms, specifically ones involving a reversal, as in the case of "ass-backwards". The section then slips into a story of Säure, in his youth, breaking into the home of a young woman, Minnie, who is unable to hear or pronounce umlauted letters, and thus manages to shout the word "helicopter" rather than "cute robber" well before the vehicle was ever invented. Her cry is heard by none other than a young aerodynamics student. The word is taken as a prophesy and a warning of the helicopter's symbol of the police state, with armed officers hanging out the sides, aiming down at their targets.
My Doper's Cadenza
It begins with a serenade from Bodine, and then an exploration of the tenement building "Der Platz" that is home to numerous drug addicts, dope peddlers, and general ne'er-do-wells. They are building an anti-police moat around the building, entirely underground so as to avoid detection, saving breaking through the street for the end.
Shit 'n' Shinola
Another idiomatic diversion for Säure. A beautiful line is tucked away in here - "from outside, the Hall is golden, the white gold precisely of one lily-of-the-valley petal in 4 o'clock sunlight, serene, at the top of an artificially-graded hill." (687) This building, the Schein-Aula (Seeming-Hall), suggests "persistence, through returns of spring, hopes for love, melting snow and ice, academic Sunday tranquillities, smells of grass just crushed or cut or later turning to hay..." (688) Yet again, imagery of spring, of a return to life from the dead season of winter, of the cycle.
We return to the Roseland Ballroom, where shit 'n' Shinola do actually come together. "Shit, now, is the color white folks are afraid of. Shit is the presence of death, not some abstract-arty character with a scythe but the stiff and rotting corpse itself inside the whiteman's warm and private own asshole, which is getting pretty intimate. That's what that white toilet's for.... that white porcelain's the very emblem of Odorless and Official Death." (688) Here Pynchon cuts straight to the point - the almost pathological fear of death and its connections to fears of blackness, excrement. Shit, Death, and the Word. Edwin Treacle hit on this back on p. 276 when he tried to show his colleagues at the White Visitation "that their feelings about blackness were tied to feelings about shit, and feelings about shit to feelings about putrefaction and death." The cycle of life is too organic, too messy. Better to replace carbon with silicon, to hide shit with porcelain, to treat people with dark skin as "other" or sub-human to avoid acknowledging that their non-European, communal ways of life were, in fact, totally natural.
An Incident in the Transvestites' Toilet
Not King Kong, but a small, costumed ape comes up to Slothrop, who's wearing a Fay Wray dress while waiting in the bathroom for a still-unspecified message. We get a Miltonic blank-verse poem (thanks, Weissenburger!) about the movie King Kong, written in the voice of Anne Darrow (Fay Wray's character). It's honestly quite good - I love the line "in your own stone living space" - the internal rhyme there sounds really nice, and I like the riff on living stone / Livingston, both of which have popped up previously. In the poem, Darrow talks about when she was tied up, hung by the natives as an offering to "the night's one Shape to come" (689), echoing both Greta Erdman's scene in Alpdrücken and the Hanged Man card of the Tarot (willing sacrifice, sacrifice that prompts a return, a renewal of the cycle). Darrow says she prayed, "not for Jack," her suave costar, but for her director Carl Denham, "only him, with gun and camera... making the unreal reel / By shooting at it, one way or the other-" (689). Throughout GR, we've seen a film motif, and this really brings it home. The analogy of a gun to a camera, both of which make the unreal real (a camera creates films that interpret real life - the "unreal reel", a gun makes death, which we've blocked away and tried to avoid, real and inescapable). The director is in control of the movie, the actors, the story, of how it works and what is told. Darrow ends by asking Carl to "show me the key light, whisper me a line..." - a key light is used in cinema and photography to not just shed light on the subject, but to do so in a way that provides form and dimension to the subject and the scene. So Darrow is asking for the director to literally give her form and definition, to tell her what to say next.
This ape, though, isn't so Romantic as ol' Kong though, and is much more direct. It hands Slothrop an anarchist's bomb straight out of the comics pages, and takes off. Slothrop freezes and is saved by a helpful transvestite who takes the bomb and flushes it down the toilet. But it explodes anyway, sending geysers of water up out of all the toilets. A Voice comes out of he Loudspeaker informing everyone that it was, in fact, a sodium bomb that explodes upon contact with water. Tellls everyone to get the "dangerous maniac" who threw it. That was supposed to be Slothrop, but he was saved by his indecision and the kindness of a stranger, who is now set upon by the other occupants of the toilet.
A Moment of Fun with Takeshi and Ichizo, the Komical Kamikazes
We now jump to a pair of comically-mismatched Kamikaze pilots stationed on a remote island well away from any conflict. One flies a Zero, the other flies an "Ohka device" which is basically a rocket-bomb with a pilot's seat. They get moonshine from their radarman, Kenosho, who mocks them daily for the lack of opportunities to fly to their deaths and who comes up with haikus that, while in the right format, really miss the heart of what a haiku is supposed to be.
Streets
Back to Slothrop, now, and a catalogue of the streets he's traveled down and what he's seen. We get a meditation on the absurdity of army chaplains, who worked for the Army and "stood up and talked to the men who were going to die about God, death, nothingness, redemption, salvation." (693) And it does seem a bit absurd when you consider that the Army that employs the chaplains is the same entity sending the men off to die. We see a bus driver (perchance our maniac bus driver from earlier?) driving through town in the night, his passengers looking out the windows, their faces "drowned-man green, insomniac, tobacco-starved, scared, not of tomorrow, not yet, but of this pause in their night-passage, of how easy it will be to lose, and how much it will hurt..." (693) Going back to the Waste Land, the phrase "I do not find / The Hanged Man. Fear death by water." is symbolic of a death without return (drowning) contrasted to the sacrifice/return symbolized by The Hanged Man. These poor passengers, it seems, aren't to expect any return.
Slothrop also, at this point, learns of the bombing of Hiroshima from a discarded Army newspaper, the photo of the atomic blast placed in poor taste next to an image of a pin-up girl. The bomb's mushroom cloud is compared to the Cross, to a capital-T Tree. But which tree? Is this a meditation on the deadly, unforgettable knowledge of how to split the atom, or of the tree of life, with the citizens of Hiroshima as a sacrifice made... but to what? I'm honestly not sure. Would love your thoughts.
Listening to the Toilet
As others have noted, this book in many ways is about the drug counterculture and hippie movement of the 60s/early 70s. This is the most overt in this section, in which we learn that listening for the cessation of the flow of water to the toilet in the pipes is a cue that a police raid is imminent - shutting off the water being a way to prevent the flushing of illicit substances. But it takes a special ear to hear the cessation of a subtle, pervasive white noise. What if the sun, in fact, massive furnace that it is, emits a constant, low-level roar that is so incessant we don't even hear it? What if eddies in the current of the Soniferous Aether cause rare spots of true quiet, where the noise is no longer transmitted and anyone in that spot can hear their own heartbeat it's so quiet? Interestingly, there are "quiet rooms" designed to absorb nearly all sound, used for precise sound calibration. I remember reading that most people can't sit in one of those rooms for more than 30 minutes or so because it's literally so quiet that you can hear the blood flowing through your veins, and people have even reported auditory hallucinations as a result. But why this digression? Maybe because we need to be asking what other white noise is out there that we've become completely deaf to? I think Roger and Jessica found a pocket of this quiet, early in the book, where the "noise" of modern society and all its associated obligations was muted by the War.
Witty Repartee
A return to our Komical Kamikazes, and a meditation on the ubiquity of the Hotchkiss machine gun across nations, independent of alliances. We get an image of a false King - an inbred idiot lying naked in a dumpster, attracting the attention of potential revolutionaries. But they can't decide if he's "a diversionary nuisance planted here by the Management, or whether he's real Decadent Aristocracy to be held for real ransom" (698). While the would-be revolutionaries are debating in the alley, sentries with the aforementioned Hotchkiss guns take positions on the rooftops, aiming down...
Heart-to-Heart, Man-to-Man
A dialogue here between Slothrop and ol' Broderick, with dear old dad interrogating his wayward son about a modern electric drug. Slothrop reassures him that he'd never shoot raw electricity - no, they dope themselves with waves. Major pre-Cyberpunk vibes here, with Broderick warning "Suppose someday you just plug in and go away and never come back?" to which Tyrone replies, "What do you think every electrofreak dreams about? .... Maybe there is a Machine to take us away, take us completely, suck us out through the electrodes out of the skull 'n' into the Machine and live there forever.... We can live forever, in a clean, honest, purified Electroworld-" (699). Matrix, anyone? Not to mention the waves of radio, TV, etc. and the simple, episodic, controlled reality they offer. Pleasantville also comes to mind, with all its commentary on the shows of the era.
Some Characteristics of Imipolex G
We learn that Imipolex G is the first erectile plastic, stiffening in response to certain electronic stimuli. The potential of a layer of controlling wires just under the outer layer of Imipolex, making it a second skin - a synthetic interface. Alternately, there's the potential to control it via a projection of "an electronic 'image; analogous to a motion picture." (700)
My gods, I made it through this section...
Section 68
Tchitcherine now, dealing with a spook, Nikolai Ripov, from the Commissariat for Intelligence Activities. His pal Džabajev has run off with "two local derelicts" (700) and is impersonating Frank Sinatra and wooing the ladies of the Zone. We get the line, "While nobles are crying in their nights' chains, the squires sing. The terrible politics of the Grail can never touch them. Song is the magic cape." (701) - Seems another example of folks recognizing the game, the Grail quest, for what it was and checking out - deciding not to play and just enjoy themselves while the Elect lose sleep over the endless searching.
Ripov explains to Tchitcherine how "the basic problem... has always been getting other people to die for you." (701) Religion used to serve as an effective control for that reason - death isn't quite as scary if you think you're going to heaven. But modern society has moved on, and needs more secular sources of control, like a commitment to "History" as if you're part of some great narrative, sacrificing yourself for some imagined end-goal of what society is "supposed" to be.
Seems Tchitcherine was doping on Oneirine theophosphate. Wimpe, his dealer, argues that a man is "only real at the points of decision. The time between doesn't matter." (702) Points man again - the moment of decision, of choice, that splits the future in two. Points of control. Contrast that to:
"Datta: what have we given? / My friend, blood shaking my heart / The awful daring of a moment’s surrender / Which an age of prudence can never retract / By this, and this only, we have existed." (The Waste Land, Part V: What the Thunder Said - emphasis mine).
Both are arguing that it's these key moments, irreversible junctures in our lives that make us real. Not what comes next, not what people say about us, just our moments. Integrate those moments, run them fast enough (say 24 frames per second) and you might even approximate something close to a person...
We learn that Oneirine apparently leads to "the dullest hallucinations known to psychopharmacology" (703) - hauntings of the mundane, the almost-normal.
Tchitcherine's Haunting
Tchitcherine hallucinates that Ripov is interrogating him, and he becomes fixated on the question of whether or not he was supposed to die. Seems like part of him wants to believe in life after death, in some hope for meaning, which goes against the Soviet doctrine and thus isn't exactly endearing him to those above him. Thankfully this is just an Oneirine haunting, except... wait, it's too real - no subtle violations of reality. He tries to escape, but is outnumbered. But no execution for him here - just a reassignment to Central Asia. A cold and operational death.
Section 69
"The dearest nation of all is one that will survive no longer than you and I, a common movement at the mercy of death and time: the ad hoc adventure." - Resolutions of the Gross Suckling Conference (706)
In other words, they seek a nation that does not function independently of its citizens - one that is not some separate identity with a quasi-personhood (much like how corporations are legally "people"). Rather, a nation that is inextricably linked to the people and that will die when they do. No immortality, no denial of the cycle or death.
But poor Roger's still dealing with Jessica, and now with Jeremy, too, who he's at least amicable with. But he's struggling with their acceptance of the System, their embracing of it. Jeremy's all about reassembling the rockets and firing them, asking "What else does one do with a rocket?" (note how disassembling it or at least not using the weapon isn't even an option...).
Jeremy's even so kind as to invite Roger to a fancy dinner with a bunch of corporate bigwigs, including folks from Krupp, ICI, and GE, and hosted by one Stefan Utgarthaloki, whose name should be a giant red-flag that something's amiss with this shindig. Roger picks Seaman Bodine as his date, the two having struck up a rather theatrical friendship, dress in their absurdist best (Bodine in the mother of all zoot suits), and join the party.
We get some insight here into the nature of rebellions, and the danger of them not only fizzling out or failing, but of being co-opted as a tool to "help legitimize Them" (713). Of either dying or "living on as Their pet" - it brings to mind the corporate branding of "rebelliousness" as cool, as "a phase" that it's normal to go through and eventually grow up from. Treating the idealism of youth, the desire to make the world better and to fight against the problems of the system before you become numb to them, as a normal phase of life is such an effective way to neutralize it culturally. How many people have heard the phrase "you get conservative [i.e. more resistant to change] as you get older"? How many of us have seen youth-led movements being dismissed as examples of immaturity, for example? Between that and companies stamping their logo on it (hello, Hot Topic), it's a way to change the cultural narrative around any movement against the status quo to one that's dismissive, just accepting enough to let people burn off their energy and eventually fall into line. Because how else can you continue to live a decent life in a society that refuses to change? You either go build a shack in the woods somewhere, die, or acclimate to the system and just focus on being comfortable yourself, not constantly fighting for change. It's a depressing thought, and I'm sure Pynchon saw a lot of that attitude in the 60s. I have to wonder - do non-industrialized societies have "teenage rebellion" as a normal part of life? Is that a part of human nature, like we tend to think, or is it an explicit reaction to reaching maturity in a system that is anti-human and anti-nature?
Anyway, back to the dinner party - between the depressing, anti-social music (kazoos?!) and the lavish dinner, things seem fine, but there's a plot against the Roger and Bodine. Fortunately a journalist, Constance, tips off Bodine that they might just be the main course of this feast, so Bodine cues Roger to begin the evening show - an absurd gross-out session that they planned in advance with the aid of now-deceased Pudding communicating via medium Carroll Eventyr. The pair recite an increasingly disgusting list of alliterative dishes, triggering "well-bred gagging" and guests to flee, though a few find it all quite entertaining. But it's enough to break up the dinner party and allow our heroes to flee.
Note: If you made it this far, actually read all this, thank you. Bloom warned me this was a longer section, and boy, he wasn't kidding. I think this is longer than some college essays I wrote... Damn fun, though, and I hope you've found my thoughts informative, interesting, useful, or if nothing else, sufficiently diversionary for a spell. I truly look forward to seeing what you other fine foax have to say on these labrynthine sections.
Questions
  1. In the lightning-aficionado's "A Nickel Saved" excerpt, are there any other references or hidden ideas you can find? I have to think there are.
  2. What is the meaning of the windmill reflected in Blicero's eyes? How do you interpret the imagery in this scene in general?
  3. 175-Stadt. Oven-State. Hund-Stadt. Rocket-State. Factory-State. We've seen numerous examples of specialized micro-states across the Zone, experiments in different forms of society. What are your thoughts on these? Are they hints at ways to find alternate societies, or manifestations of humanity's tendency to divide by category and put of fences?
  4. In the "Shit 'n' Shinola" subsection, Pynchon connects Jack Kennedy, Malcolm X, and Tyrone Slothrop. What do you make of this intersection?
  5. In "Streets," the bombing of Hiroshima is presented as being similar to the Cross, "it is also, perhaps, a Tree..." - the capitalized "Tree" here could be the tree of knowledge, the tree of life, the tree from which the Hanged Man dangles, or perhaps something else. What's your interpretation of this imagery?
  6. In Section 69, we see references to the Albatross, famous symbol from The Rime of the Ancient Mariner. It's presented that Slothrop is the (now-plucked) albatross, but it's not clear who killed this bird, or who's wearing it around their neck. They? Any ideas?
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The Division 2 - Title Update 10 - Patch Notes

Title Update 10 - Patch Notes

*These are preliminary Patch Notes and changes may still happen until the launch of Title Update 10.
 

New Season – Keener’s Legacy

A new season is almost upon us! Starting on June 23rd, Keener’s Legacy offers 12 weeks of in-game activities and unique rewards. Season 2 brings a new Seasonal Manhunt, new Leagues, a new Global event and new unique rewards, as well as an Apparel Event.
 

New Raid - Operation Iron Horse

The True Sons have taken over a Foundry to develop new weapons and threaten to destroy everything the Division has worked for.
  • New bosses, puzzles and rewards!
  • Level 40 version available on June 30th, followed the next week by the level 30 version.
  • Discovery mode will become available at a later date.
  • Unique Rewards
    • 2 new Exotics
    • 2 new Gear Sets
    • New cosmetic rewards
  • Further details will become available closer to the raid’s release in late June.
 

Balance and Bug Fixes

Title Update 10 is bringing our first large balance pass following the release of Warlords of New York. Beyond the addition of new content, the update focuses on three main aspects mainly game health through bug fixes and balancing, generosity by increasing your chances to receive a high-quality item as loot and increasing overall player power. Scroll down for a full list of bug fixes, balancing changes and gameplay tweaks.
 

Missing Localized Audio

We wanted to inform you about an issue with localized audio that will be present when we launch Title Update 10 and Season 2. While the team was able to work from home to get this update ready, with your help testing the content on the PTS, we unfortunately were not able to record all localized audio content for TU10. With everything going on in the world, our top priority is the well-being of our teams, including our voice actors. Of course, we will start working on recording the missing audio with our partners when it is safe to do so and, in some cases, we were able to get things started already. Adding the localized files to the game as soon as we can in one of our next updates is an absolute priority for the team. This only affects Seasonal content. Operation Iron Horse audio is fully localized.
If you are currently playing with a non-English client, you don’t have to change anything going into Title Update 10. When localized audio is missing you will just hear the English audio instead. Subtitles have been localized and can be activated in the ingame options.
As work continues, we will update you on the progress of the integration here on the forums and on State of the Game.
Thank you and stay safe!
 

New Exotics

SRS Sniper Rifle: Mantis

  • Your scoped view displays additional information about enemies not targeting you
  • Your scoped view highlights enemy weakpoints
  • Headshot and weak point damage against enemies not targeting you amplified by 50%
  • Headshot kills reset the cooldown of the Decoy skill. This bonus will wait until the Decoy goes on cooldown if currently active
 

Mask: Vile

  • Status effects also apply a damage over time debuff for 10s
  • Total damage dealt is equal to 50% of your concussion grenade damage and increased by your status effect attributes
 

Double Barrel Rifle: The Ravenous (Operation Iron Horse)

  • On trigger-pull, fire both barrels at once
  • When fired from the right shoulder, hits add offensive primers, and defensive primers when fired from the left shoulder
  • Hits from one shoulder will detonate all of the opposite shoulder's primers when present
  • When detonated or affected enemy is killed, each offensive primer deals 100% weapon damage, while each defensive primer grants +4% bonus armor and +10% amplified damage to armor plates for 5s
  • Primer effectiveness is doubled at 10 stacks
 

Magnum Pistol: Regulus (Operation Iron Horse)

  • Headshot kills create a 5m explosion, dealing 400% weapon damage and applying bleed to all enemies hit.
  • High accuracy and base damage
 

New Gear Sets

Eclipse Protocol (Season 2)

  • Core: Skill Tier (Yellow)
  • 2: +15% Status Effects
  • 3: +15% Skill Haste and +30% Hazard Protection
  • 4: "Indirect Transmission" Your status effects now spread on kill to all enemies within 15m and refresh 50% of the duration.
  • Chest talent: "Proliferation" Increases Indirect Transmission range from 15m to 20m and refresh percentage from 50% to 75%
  • Backpack talent: "Symptom Aggravator" Amplifies all damage you deal to status affected targets by 15%
 

Foundry Bulwark (Operation Iron Horse)

  • Core: Armor (Blue)
  • 2: +10% Armor
  • 3: +3% Armor Regeneration
  • 4: "Makeshift Repairs" Whenever you or your shield take damage, 20% of that amount is repaired to both over 15s
  • Chest talent: "Process Refinery" Increases Makeshift Repairs from 20% to 30% over 15s
  • Backpack talent: "Improved Materials" Increases Makeshift Repairs speed from 15s to 10s
 

Future Initiative (Operation Iron Horse)

  • Core: Skill Tier (Yellow)
  • 2: +30% Repair Skills
  • 3: +30% Skill Duration and +15% Skill Haste
  • 4: "Ground Control" Increases you and your allies' total weapon and skill damage by 15% when at full armor
  • When you repair an ally, you and all allies within 5m of you are also repaired for 60% of that amount
  • Chest talent: "Tactical Superiority" Increases Ground Control damage bonus from +15% to +25%
  • Backpack talent: "Advanced Combat Tactics" Increases Ground Control proximity repair from 60% to 120%
 

New Gear Brand

Walker, Harris & Co.

  • Core: Weapon Damage (Red)
  • 1: +5.0% Weapon Damage
  • 2: +5.0% Damage to Armor
  • 3: +5.0% Damage to Health
 

New Named Weapons

  • Mechanical Animal (SIG 556) with Future Perfection
    • Weapon kills grant +1 skill tier for 19s. Stacks up to 3 times.
    • Weapon kills at skill tier 6 grant overcharge for 15s.
    • Overcharge Cooldown: 90s
  • Harmony (Resolute MK47) with Perfectly In Sync
    • Hitting an enemy grants +20% skill damage for 5s.
    • Using a skill or damaging an enemy with a skill grants +20% weapon damage for 5s.
    • Damage increases are doubled while both buffs are active at the same time.
 

New Named Gear

  • Matador (Walker, Harris & Co. backpack) with Perfect Adrenaline Rush
    • When you are within 10m of an enemy, gain 23% bonus armor for 5s. Stacks up to 3 times.
    • Cooldown: 5s
    • Chainkiller (Walker, Harris & Co. chest) with Perfect Headhunter. After killing an enemy with a headshot, your next weapon hit within 30s deals 150% of that killing blow’s damage in addition to it.
    • Damage is capped to 800% of your weapon damage. This is raised to 1250% if your headshot damage is greater than 150%.
 

New Skill Variant

  • Repair Trap
    • The Repair Trap deploys a line of small devices capable of repairing friendlies in their proximity.
    • Note: The Repair Trap will not be available in-game until the Seasonal prime target unlocks in August.
 

New Talents

Weapon Talent: Future Perfect
  • Weapon kills grant +1 skill tier for 15s. Stacks up to 3 times.
  • Weapon kills at skill tier 6 grant overcharge for 15s.
  • Overcharge Cooldown: 90s
 
Weapon Talent: In Sync
  • Hitting an enemy grants +15% skill damage for 5s.
  • Using a skill or damaging an enemy with a skill grants +15% weapon damage for 5s.
  • Damage increases are doubled while both buffs are active at the same time.
 
Backpack Talent: Adrenaline Rush
  • When you are within 10m of an enemy, gain 20% bonus armor for 5s. Stacks up to 3 times.
  • Cooldown: 5s
 
Chest Talent: Headhunter
  • After killing an enemy with a headshot, your next weapon hit within 30s deals 125% of that killing blow’s damage in addition to it.
  • Damage is capped to 800% of your weapon damage. This is raised to 1250% if your headshot damage is greater than 150%.
 

Gameplay Changes

Missions

  • Reduced how many elites will spawn in the following mission:
    • Manning National Zoo
    • Coney Island Ballpark
    • Coney Island Amusement Park
    • Camp White Oak
    • Space Administration HQ
    • Federal Emergency Bunker
    • Wall Street
    • Liberty Island
    • Pathway Park
    • Stranded Tanker
    • The Tombs
 

Loot

  • General
    • Added all new season 2 weapons/gear to general loot pools
  • Item Power
    • Updated item power distribution to have a better spread between minimum and maximum for all difficulties
    • Increased minimum rolled item power for Field Proficiency/DZ caches, Clan caches and Season caches.
  • Difficulty Scaling
    • Regular loot from loot containers in Missions now scale with mission difficulty
    • Targeted loot from loot containers in Missions now scales with mission difficulty
    • Loot containers part of living world activities now scale with global difficulty
  • Targeted loot
    • Increased targeted loot drop chances for all mission and Control Point difficulties
    • Added new season 2 brand to targeted loot rotation
    • Warlords of New York brands can now also show up as targeted loot in DC, including Dark Zones
  • Named Items
    • Increased named item drop chance in regular Dark Zone loot
    • Increased named item drop chance in targeted loot everywhere
  • Exotics
    • Added Warlords of New York/Season 1 Exotics (excluding The Bighorn) to targeted loot
    • Added Warlords of New York/Season 1 Exotics (excluding The Bighorn) to general Exotic loot pools (Heroic/Legendary/Raid/Exotic Cache)
    • Coyote's Mask drop from Coyote no longer has a minimum season level requirement
  • Control Points
    • Removed regular weapon/gear loot containers not scaling with difficulty from Control Points
    • Increased the amount of scaling loot from the big Control Point reward container
  • Legendary
    • Increased NPC loot drop chance for Veterans and Elites on Legendary difficulty
 

Crafting

  • Crafting will now guarantee a higher minimum item power, resulting in higher overall stat rolls. An increased maximum item power also allows for better crafted items than before. The added weighting between the minimum and maximum power results in a more balanced average outcome for crafted and reconfigured items
  • Removed final World Tier 5 crafting bench upgrade, as its power increase is now redundant
 

Vendors

  • Added Named Items to both Open World and Dark Zone vendors
  • Increased prices for Named Items
  • Increased item power for all vendors
  • Vendors no longer sell Superior quality items at maximum level
 

SHD Levels

  • Added Field Proficiency cache to SHD level-up after reaching the maximum season level
  • Increased crafting material rewards for spending SHD level points in the Scavenging category
 

Conflict

  • Added Season/SHD experience gain on Conflict level-up
 

Rogue Agent Encounters

  • Every Rogue Agent killed will now drop loot
  • Rogue Agent encounters no longer occur during time trials
 

Control Point Officers

  • Players revived by a Control Point Officer will now have 80% of their armor restored (Previously 0%)
  • Reduced the likelihood of Control Point Officers being downed in combat
 

Bounties

  • Bounties acquired by speaking to characters in the open world will always be set to the difficulty at time of acquisition or higher.
  • This affects the Snitch and civilians rescued during the Public Execution or Rescue Living World Activities.
  • Scheduled bounties, such as daily and clan bounties, are unaffected.
Developer comment: Bounties acquired in the open world should always provide challenge and loot appropriate to the world they were acquired in. Upping your global difficulty now has the added benefit of improving all bounties you acquire within it.
 

Projects

  • New Season Pass Holder Project Slot.
    • Season Pass holders now have access to an exclusive daily mission which provides a large bonus to XP.
  • Weekly SHD Requisition Project Slot
    • Endgame players at World Tier 5 and Level 40 now have a weekly supplies donation project which rewards them with an exotic cache. (For World Tier 5 players, this replaces the previous daily SHD Requisition project.)
  • Legendary Mission Project
    • After TU10, completing any legendary mission will grant you the Weekly Legendary Mission project slot.
    • Completing the designated legendary mission will reward you with an exotic cache.
Developer comment: With the addition of "re-rolls" to exotics available through crafting, we created the new Weekly projects to provide a reliable supply of exotic components or exotic items.
 

RPG Balance

 

Incoming Repairs

  • Incoming Repairs no longer increases the amount of armor repaired by armor kits, talents or gear set effects.
Developer comment: Incoming Repairs was always meant to be the defensive attribute equivalent to Repair Skills, so that players could further enhance the amount of healing they receive from their skills, or the group's healer. Unfortunately, the underlying code prevented us from differentiating between alternate sources of armor repair, such as those from talents and gear sets like Foundry Bulwark, or Firewall's unique armor kit effect. We wanted to address this during the development of Warlords of New York, but chose to post-pone the fix in order to deal with higher priority issues at the time. We underestimated the extent to which this attribute would affect the new Warlords meta, and failed to predict the severity of degenerate gameplay it would cause when combined with certain talents or gear sets. It's important to stress that this is not a PvP-only issue, or an instance of the PvP environment affecting PvE balance. Incoming Repairs was compromising both aspects of the game, and needed to be addressed, especially considering this update coincides with the release of a new raid. Not addressing the issue would mean forcing ourselves to balance all existing and future gear and talents around the knowledge that players could potentially (read: very likely) double the amount of repairs they receive, which stifles creativity and effectively limits player choice.
 

Weapon Handling

  • 1% Weapon Handling now gives 1% Weapon Accuracy, Stability, Reload Speed, and Swap Speed, up from 0.25%.
  • Reduced the maximum amount of Weapon Handling rolled on gear by 6%, to a maximum of 8% at level 40.
Developer comment: In the current meta, Weapon Handling on gear is considered a dead stat with no significant benefit. In TU10, equipping a piece of gear with +8% Weapon Handling will now give you:
  • +8% Accuracy
  • +8% Stability
  • +8% Swap Speed
  • +8% Reload Speed
This should hopefully make Weapon Handling a strong complimentary attribute for players looking to increase their overall accuracy/stability (bloom + recoil) and/or reload/swap speed. Making the % amount of Weapon Accuracy/Stability/Swap Speed/Reload Speed gained from Weapon Handling 1:1 will also remove another element of arcane knowledge from the game and reduce the need for additional mental math when determining whether the bonus is an upgrade or not.
 

Talent Changes:

  • Leadership: Bonus Armor increased to 15% from 12%
  • Spike: Skill Damage Duration increased to 15s from 8s
  • Reformation: Skill Repair Duration increased to 15s from 8s
  • Creeping Death: No Longer goes on cooldown if there are no valid nearby enemies to apply a status effect to. Status effects applied now properly copy the source status effect’s damage and duration.
 

PvP

  • Global Damage Modifiers
    • Reduced all PvP weapon damage by -20%
  • Additional Damage Modifiers
    • Increased MMR PvP weapon damage by 12.5%
    • Reduced Assault Rifle PvP weapon damage by -15%
    • Reduced Shotgun PvP damage by -12.5%
    • Reduced SMG PvP damage by -10%
    • Reduced Pistol PvP damage by -10%
    • Reduced Rifle PvP damage by -5%
 
_Developer comment: With TU10, there have been significant buffs made to the base damage of assault rifles, SMGs, and shotguns in particular. In order to prevent those weapons from becoming overly powerful in PvP, we’ve had to lower their PvP damage modifiers to compensate.
Note: Assault rifles are still tuned to be 10% stronger than normal in PvP in order to compensate for their innate Damage to Health bonus being less useful against other players when compared to other weapon archetypes._
 
  • Specific Damage Modifiers
    • Increased Double Barrel Shotgun PvP damage by 16.6%
    • Reduced Pestilence PvP damage by -10%
    • Reduced Classic M1A damage by -5%
  • Exotic Modifiers
    • Merciless/Ruthless: “Binary Trigger” amplified weapon damage and explosion damage reduced by -50% in PvP
    • Dodge City Gunslinger’s Holster: “Quick Draw” damage bonus gained per stack in PvP lowered from +2% to +1%
      • Stacks gained per second in PvP now match the PvE value (0.5s to 0.3s)
    • Imperial Dynasty:
      • No longer automatically applies burn status effect to the nearest enemy in range.
      • Now requires maintaining range and LOS (line-of-sight) for 3 seconds between the holster bearer and nearest enemy before applying the burn status effect.
      • Added visual UI feedback to reveal the radius of effect in PvP and an indicator for LOS between the holster bearer and nearest enemy.
Developer comment: This should help address the lack of contextual feedback in PvP, and add a much needed window of opportunity for counterplay, or potential to avoid the incoming effect entirely.
 
  • * Pestilence * Plague of the Outcast damage-over-time effect no longer triggers True Patriot’s white debuff armor repair effect. (PvP and PvE)
Developer comment: While we like to embrace emergent or unintended mechanics when the end result is unique and fun gameplay, True Patriot’s white debuff explicitly states it requires shooting the debuffed target in order to receive the armor repair effect. Pestilence’s DoT managed to bypass this restriction, making it and True Patriot (especially when combined with Incoming Repairs) scale to disproportionate levels of power when used together.
 
  • Gear Set Modifiers
    • Negotiator’s Dilemma
      • Reduced the range at which marked targets can damage each other when critically hit to 15m (PvP only).
      • Added visual UI feedback when in range of another marked target.
  • Talent Modifiers
    • Efficient: Reduced specialization armor kit bonus from 100% to 50%
    • Versatile: Reduced the amplified weapon damage bonus for SMGs and shotguns from 35% to 25%
    • Vanguard: Reduced the duration of shield invulnerability from 5s to 2s
      • Note: UI will still show the old duration, but will be fixed in a later update.
    Specialization Modifiers * Firewall * Extracellular Matrix Mesh armor kit regen strength reduced by -50%, from 200% to 150%
  • Skill Modifiers
    • Pulse now correctly reveals and highlights all players in the DZ, not just hostiles/rogues
    • Increased Striker Drone damage by 30%
    • Increased Assault Turret damage by 55%
    • Reduced Firestarter Chem Launcher PvP damage by -20%
    • Reduced Bleed damage from Stinger Hive, Mortar Turret and Explosive Seeker Mine by 75%
    • Increased Stinger Hive damage by 20%, scaling up to 55% at skill tier 6
 
Developer commentary: We want dedicated skill builds to have multiple, powerful defensive tools for area denial/control. However, the strength of bleed effects meant being hit by just 1 stinger drone, mortar, or seeker mine was nearly a death sentence for most builds. The stinger hive should now better punish players who remain within its area of effect, rather than needing to rely entirely on the excessive damage of a single bleed DoT, while allowing the hive’s drone damage to scale higher for dedicated skill builds.
 

Weapon Balance

 

Assault Rifles

  • AK-M – 15.8% damage increase
  • F2000 – 14.3% damage increase
  • Military AK-M – 13.2% damage increase
  • Black Market AK-M – 13.2% damage increase
  • FAL – 12.0% damage increase
  • FAL SA-58 – 12.0% damage increase
  • FAL SA-58 Para – 12.0% damage increase
  • SOCOM Mk 16 – 11.4% damage increase
  • Tactical Mk 16 – 11.4% damage increase
  • Mk 16 – 11.4% damage increase
  • AUG A3-CQC – 11.2% damage increase
  • Honey Badger – 10.9% damage increase
  • FAMAS 2010 – 10.6% damage increase
  • ACR – 9.7% damage increase
  • ACR-E – 9.7% damage increase
  • Military G36 – 9.5% damage increase
  • G36 C – 9.5% damage increase
  • G36 Enhanced – 9.5% damage increase
  • Carbine 7 – 8.7 % damage increase
  • Military P416 – 7.4% damage increase
  • Custom P416 G3 - 7.4% damage increase
  • Police M4 – 6.8% damage increase
  • CTAR 21 – 8.6% damage increase
 

LMG

  • Classic M60 – 12.5% damage increase
  • Classic RPK-74 – 12.4% damage increase
  • Military RPK-74 M – 12.4% damage increase
  • Black Market RPK-74 E – 12.4% damage increase
  • Military M60 E4 – 9.2% damage increase
  • Black Market M60 E6 – 9.2% damage increase
  • Military L86 LSW – 8.5% damage increase
  • Custom L86 A2 – 8.5% damage increase
  • IWI NEGEV – 2.6% damage increase
  • Stoner LMG – 2.0% damage increase
  • M249 B – No changes
  • Tactical M249 Para – No changes
  • Military MK46 – No changes
  • MG5 – No changes
  • Infantry MG5 – 3.2% damage decrease
 

MMR

  • Model 700 – 14.9% damage increase
  • Hunting M44 – 13.5% damage increase
  • Classic M44 Carbine – 12.5% damage increase
  • G28 – 11.4% damage increase
  • SOCOM Mk20 SSR – 9.3% damage increase
  • SR-1 - 8.6% damage increase
  • Custom M44 – 8.1% damage increase
  • M700 Tactical – 8.1% damage increase
  • M700 Carbon – 8.1% damage increase
  • Covert SRS – 6.0% damage increase
  • SRS A1 – 6.0% damage increase
  • Surplus SVD – 2.9% damage decrease
  • Paratrooper SVD – 2.9% damage decrease
 

Rifles

  • UIC15 MOD – 21.6% damage increase
  • 1886 – 21.3% damage increase
  • LVOA-C – 12.1% damage increase
  • M1A CQB – 10.7% damage increase
  • Lightweight M4 – 10.5% damage increase
  • G 716 CQB – 8.7% damage increase
  • SIG 716 – 6.7% damage increase
  • ACR SS – 3.7% damage increase
  • SOCOM M1A – No changes
  • M16A2 – No changes
  • USC .45 ACP - 2.8% damage decrease
  • Urban MDR – 5.5% damage decrease
  • Military Mk17 – 11.8% damage decrease
  • Police Mk17 - 11.8% damage decrease
  • Classic M1A - 12.6% damage decrease
 

SMG

  • Tommy Gun – 38.8% damage increase
  • PP-19 – 29.6% damage increase
  • Enhanced PP-19 – 29.6% damage increase
  • MP7 – 27.5% damage increase
  • MPX – 17.7% damage increase
  • M1928 – 20.0% damage increase
  • P90 – 15.6% damage increase
  • Converted SMG-9 – 15.8% damage increase
  • Black Market T821 – 15.4% damage increase
  • Police T821 – 15.4% damage increase
  • Vector SBR .45 ACP – 14.7% damage increase
  • CMMG Banshee – 12.5% damage increase
  • Police UMP-45 – 12.0% damage increase
  • Tactical UMP-45 – 12.0% damage increase
  • AUG A3 Para XS – 11.8% damage increase
  • Enhanced AUG A3P – 11.8 % damage increase
  • Tactical AUG A3P – 11.8% damage increase
  • Converted SMG-9 A2 – 11.6% damage increase
  • MP5A2 – 10.0% damage increase
  • MP5-N – 10.0% damage increase
  • MP5 ST – 10.0% damage increase
  • Tactical Vector SBR 9mm – 5.9% damage increase
 

Shotguns

  • M870 Express – 23.3% damage increase
  • Military M870 – 23.3% damage increase
  • Custom M870 MCS – 23.3% damage increase
  • Super 90 – 23.2% damage increase
  • Marine Super 90 – 23.2% damage increase
  • Tactical Super 90 SBS – 23.2% damage increase
  • SASG-12 – 21.3% damage increase
  • Tactical SASG-12 K – 21.3% damage increase
  • Black Market SASG-12 S – 21.3% damage increase
  • SPAS-12 – 18.6% damage increase
  • KSG Shotgun – 9.0% damage increase
 

Sidearms

  • Double Barrel Sawed Off Shotgun – Optimal Range reduced to 8m from 11m
  • 586 Magnum – 68.8% damage increase
  • Police 686 Magnum – 68.8% damage increase
  • Maxim 9 - 23.5% damage increase
  • D50 – 17.5% damage increase
  • First Wave PF45 – 13.5% damage increase
  • Custom PF45 – 9.7% damage increase
  • Military M9 – 8.7% damage increase
  • 93R - 7.7% damage increase
  • Snubnosed Diceros – 6.5% damage increase
  • Officer's M9 A1 – 6.3% damage increase
  • Diceros – 5.9% damage increase
  • M45A1 – 9.5% damage decrease
  • Tactical M1911 – 9.5% damage decrease
  • M1911 – 7.3% damage decrease
 

Exotics Changes

Developer comment: Along with the buffs to weapon damage, TU10's significant buff to weapon handling meant some exotic weapon mods no longer made sense or resulted in over tuned performance that no longer fit with the original design. We also took this opportunity to make improvements to underperforming exotic
 
The Bighorn
  • Damage increased by +11.2%
  • Increased optimal range from 27m to 40m
  • Optics mod bonus increased from +0% to +30% Headshot Damage
  • Magazine mod bonus changed from +7% Headshot Damage to +10% Reload Speed
  • Added functionality that provides additional headshot damage, full talent is now:
    • When scoped, switches to semi-automatic fire mode, dealing 450% weapon damage with each shot.
    • (New) Headshots grant +2% headshot damage. Stacks up to 50 times. Resets to 0 at full stacks.
 
Eagle Bearer
  • Damage increased by +7.8%
  • Underbarrel mod bonus changed from +10% Stability to +10% Weapon Handling
 
Chameleon
  • Damage increased by +32.8%
  • Optics mod bonus changed from +15% Accuracy to +15% Critical Hit Chance
  • Muzzle mod bonus changed from +5% Critical Hit Chance to +20% Accuracy
  • Underbarrel mod bonus changed from +10% Critical Hit Chance to +10% Stability
  • Optimal range increased by 33.3%, from 15m to 20m
  • Long range effectiveness increased by 19%, from 42m to 50m
  • Added functionality that retains your current buffs to the next combat encounter when combat ends, full talent is now:
    • Hitting 30 headshots grant +20% critical hit chance and +50% critical hit damage for 45s.
    • Hitting 75 body-shots grant +90% weapon damage for 45s.
    • Hitting 30 leg-shots grant +150% reload speed for 45s.
    • (New) Buffs refresh when out of combat.
 
Bullet King
  • Damage increased by +2.6%
 
Nemesis
  • Damage increased by +11.1%
  • Optics mod bonus increased from +35% to +45% Headshot Damage
  • Underbarrel mod bonus reduced from +15% to +5% Weapon Handling
 
Liberty
  • Optics mod bonus changed from +5% Critical Hit Chance to +5% Headshot Damage
  • Muzzle mod bonus changed from +15% Stability to +5% Critical Hit Chance
  • Magazine mod bonus changed from +15% Reload Speed to +15% Weapon Handling
  • Added functionality to provide extra damage if you're trying to keep stacks, full talent is now:
    • (New) Hits grant +2% weapon damage. Stacks up to 30.
    • Headshots consume all stacks, repairing your shield for 3% per stack.
  • No longer highlights enemy weakpoints when aiming.
 
Merciless/Ruthless
  • Damage increased by +12.5%
  • Muzzle mod bonus reduced from +20% to +10% Stability
  • Underbarrel mod bonus reduced from +20% to +10% Weapon Handling
  • Magazine mod bonus reduced from +15% to +10% Reload Speed
  • Added functionality to provide extra non-explosive damage as well, full talent is now:
    • This weapon fires on trigger pull and release.
    • If both bullets hit the same enemy, gain a stack.
    • (New) At 7 stacks, shooting an enemy deals 500% amplified damage and creates a 7m explosion dealing 500% weapon damage, consuming the stacks.
 
Developer Comment: Merciless was previously balanced for its very unwieldy handling and compensated with very high burst damage. With access to much higher accuracy and stability, Binary Trigger’s explosion strength has been toned down.
 
Diamondback
  • Damage increased by +7.7%
  • Text updated to clarify a new target isn’t marked until after the 5s buff.
 
Lullaby/Sweet Dreams
  • Damage increased by +11.0%
 
Lady Death
  • Damage increased by +18.9%
  • Optics mod bonus increased from +5% to +10% Critical Hit Chance
  • Muzzle mod bonus changed from +5% Critical Hit Chance to +5% Critical Hit Damage
  • Underbarrel mod changed from +5% Critical Hit Damage to +500% Melee Damage
  • Breathe Free: Lowered the amount of maximum stacks from 40 to 32, and increased the damage amplification per stack from 60% to 75%
 
The Chatterbox
  • Damage increased by +16.7%
  • Optics mod bonus increased from +5% to +15% Critical Hit Chance
  • Muzzle mod bonus changed from +10% Critical Hit Chance to +5% Critical Hit Damage
  • Underbarrel mod bonus reduced from +15% to +10% Weapon Handling
  • Magazine mod bonus changed from +10% Reload Speed to +10 Rounds
  • Magazine base capacity reduced from 60 to 50
 
Pestilence
  • Muzzle mod bonus changed from +10% Stability to +10% Accuracy
  • Underbarrel mod bonus changed from +10% Weapon Handling to +10% Stability
 
NinjaBike Messenger Kneepads
  • Added functionality to add bonus armor, full talent is now:
    • (New) Performing a cover to cover or vaulting reloads your drawn weapon and grants +25% bonus armor for 5s.
 
Dodge City Gunslinger Holster
  • Added functionality that makes your hit do headshot damage, full talent is now:
    • While your pistol is holstered, gain a stacking buff every 0.3s, up to 100. When you swap to it, your first shot consumes the buff and deals +10% damage per stack.
    • (New) This deals headshot damage to anywhere you hit.
 
BTSU Datagloves
  • Changed functionality to no longer grant group/raid-wide overcharge unless you are skill tier 6
  • Added functionality to provide hive skill haste, full talent is now:
    • (New) Grants +15% Hive skill haste per skill tier.
    • (Changed) Detonating a hive refreshes your skill cooldowns and grants overcharge for 15s.If at Skill Tier 6, this effect also applies to all allies.
    • Allies receiving this effect are unable to benefit from it again for 120s.
 
Sawyer's Kneeguards
  • Added functionality to continue to provide damage bonus move for a short duration, full talent is now:
    • Cannot be staggered by explosions.
    • Increases total weapon damage by 3% each second you are not moving. Stacks up to 10 until you start moving.
    • (New) All stacks lost 10s after moving.
 

Gear Set Changes

Hard Wired
  • Feedback Loop no longer fully refreshes the cooldown of a skill, but instead reduces it by up to 30s
 
Ongoing Directive
  • Main Talent
    • Hollow-Point Ammo is no longer dropped on kill, and instead automatically added to your active weapon when killing status afflicted enemies
    • Backpack Talent (New)
  • “Trauma Specialist”
    • Increases the duration of your bleed status effects by 50% and all bleed damage done by 100%
    • Increased 3-piece Reload Speed bonus from +20% to +30%
 
Tip of the Spear
  • Main Talent (PVE)
    • Aggressive Recon's weapon damage buff is now gained when dealing specialization weapon damage, instead of on specialization weapon kill
  • Main Talent (PVP)
    • Aggressive Recon's weapon damage buff is now gained when dealing grenade damage, instead of on grenade kill
  • Backpack Talent (New)
    • “Signature Moves”
    • Increases specialization weapon damage by 20%, and doubles the amount of specialization ammo generated by Aggressive Recon
 
Aces and Eights
  • Main Talent
    • "Poker Face" backpack talent is now a baseline effect:
    • Flip an additional card on headshots
  • Backpack Talent (New)
    • “Ace in the Sleeve”
    • Amplifies 1 extra shot when revealing your hand
    • 3-piece Headshot Damage bonus is now additive, rather than multiplicative
    • Increased 3-piece Headshot Damage bonus from +20% to +30%
 
System Corruption
  • Main Talent
    • Now repairs 20% of your armor in addition to granting 50% bonus armor
    • Increases total weapon damage by 1% per 5% bonus armor gained, up to 20%
 
Striker’s Battlegear
  • Main Talent
    • Reduced the number of stacks lost on missed shots from 3 to 2
  • Backpack Talent
    • No longer reduces number of stacks lost on missed shots
    • (New) Increases total weapon damage gained per stack of Striker's Gamble from 0.5% to 0.65%.
 
Negotiators Dilemma
  • Damage transfers on the initial bullet that marks a new target
 
Hard Wired
  • Increased 3-piece Repair Skills bonus from +15% to +30%
 
Brand Set Changes Alps Summit Armament
  • Increased 1-piece Repair Skills bonus from +15% to +20%
 
Murakami Industries
  • Increased 2-piece Repair Skills bonus from +15% to +20%
 
Richter & Kaiser
  • Increased 3-piece Repair Skills bonus from +15% to +20%
  • Incoming Repairs brand set bonus increased from +15% to +20%
 
Providence Defense
  • Increased 1-piece Headshot Damage bonus from +10% to +15%
 
Airaldi Holdings
  • Increased 2-piece Headshot Damage bonus from +10% to +15%
 
Grupo Sombra S.A
  • Increased 3-piece Headshot Damage bonus from +10% to +15%
 
Overlord Armaments
  • Increased 2-piece Accuracy bonus from +10% to +20%
 
Douglas & Harding
  • Increased 2-piece Stability bonus from +10% to +20%
  • Increased 3-piece Accuracy bonus from +10% to +20%
 
Fenris Group AB
  • Increased 2-piece Reload Speed bonus from +10% to +20%
  • Increased 3-piece Stability bonus from +10% to +20%
 

Specialization Changes

  • Gunner specialization's Emplacement talent Weapon Handling bonus reduced from +15% to +10%
    • Note: The UI will incorrectly say it still adds +15% Weapon Handling. This will be fixed in a future update.
 

Skill Changes

UI
  • Stinger Hive, Mortar Turret, and Explosive Seeker Mine now display its Bleed Damage and Duration
 
Seeker Mine
  • Cluster Seeker Mine targeting accuracy improved
Developer comment: The Cluster Seeker Mine is not intended to be as accurate as the Explosive variant. Once it is a certain distance from its target it locks the location it is aiming for and continues towards that regardless of where its original target agent has since moved to. This "bullcharge" behavior reflects the mini-mines' less advanced technology and balances the skill mod's effectiveness. This said, we have noticed that the Cluster Seeker's accuracy has been a source of frustration so we've shortened the distance until it activates its "bullcharge" and adjusted when it decides to explode. These adjustments should make the Cluster Seeker feel more accurate, but these are measured steps as we do not want the skill to return to its OP TU7-state.
 
Hive
  • Stinger Hive base damage reduced -20%
  • Stinger Hive damage bonus per skill tier increased from +10% to +20%
Developer comment: In order to make investing in skill tiers have a greater impact on the Stinger Hive's damage, we slightly reduced base drone damage, while doubling the amount of damage gained with each skill tier. These changes will result in a net buff for dedicated skill builds, with a 10% increase in Stinger Hive drone damage at skill tier 6.
  • Restorer hive gains +5% drone flight speed per skill tier
Developer comment: Increases to the Restorer Hive's radius had the unfortunate effect of increasing the time it took for repair drones to reach their target the further they were from the hive. Increasing drone flight speed with each skill tier should help offset that somewhat counter-intuitive behavior when taking advantage of the increased area of effect, and make the Restorer Hive a more reliable tool for healers.
 
Chem Launcher
  • Riot Foam Chem Launcher ensnare duration bonus per skill tier reduced from +20% to +10%
  • Reinforcer Chem Launcher: UI has been updated to clarify that the initial heal only affects allies and not the Skill user. The functionality has not changed.
 
Firefly
  • Blinder Firefly blind duration bonus per skill tier reduced from +20% to +10%
  • Blinder Firefly base blind duration reduced from 6s to 5s
 
Pulse
  • Banshee Pulse cooldown increased from 20s to 30s
  • Banshee Pulse base confuse duration reduced from 5s to 4s
  • Jammer Pulse base disrupt duration reduced from 4s to 3s
 
Shock Trap
  • Shock Trap base shock duration reduced from 5s to 3s (PvP duration remains unchanged)
  • Shock Trap base radius increased from 2m to 2.5m
  • When the active duration ends, its cooldown is refunded an equal number of seconds that it was active.
 

Further Bugfixes:

=> Source
submitted by JokerUnique to thedivision [link] [comments]

The Sun Rises as Usual: My thoughts on the enactment of the national security law in Hong Kong (Author: Simon Shen 沈旭暉)

The below essay by Simon Shen (沈旭暉), a Hong Kong-based political scientist and columnist.
Link to original essay: Facebook
YouTube channel (Cantonese)
His videos and articles has been on this sub a few times (See https://redd.it/hmttfa https://redd.it/gn5j83), so I thought this one is also worth a read and discuss, whether we agree or not.

The Sun Rises as Usual: My thoughts on the enactment of the national security law in Hong Kong

July 1st, 2020 shall be remembered as the day Hong Kong completed its second Handover to China. A strong sense of despair clouds over the city as Beijing nuked us with the National Security Law (NSL). The thought of losing the authenticity of Hong Kong forever is ingrained in many of us.
The same day, the sun rises in the east as usual.The rule of thumb to survive this era of turmoil is to maintain control of your mental state. Remain unflappable by the ongoing absurdity. You live your life at your own pace with no restrictions. And that is how you win in society, at the workplace, on campus, and in marriage.
As to how we could achieve that, I hope my two-cents would give you some ideas.
The officials expected us to be overwhelmed, terrified, and occupied by NSL. Nevertheless, the clauses of the law have never been the main course of this extravagant meal. What truly awaits for us is the complete makeover of the Hong Kong ruling. Abolishing the standard procedure inherited from British Hong Kong, rationality and logical decision-making are soon replaced by the ambiguity of the authoritarian “rule of law” of China. Hong Kong has lost its place in the globe at the mercy of NSL; that is, to show a lucid message: Beijing could withdraw the “One Country, Two Systems” principle however it sees fit. Moreover, it is the re-education training CCP set up for Hongkongers to make them know their place and accept the “Mainland ideology,” which includes tolerating laws and regulations that are more “lenient” to serve the Chinese political agenda. Placing the national interests in heart, it is farewell to “Rule of Law,” and the common understanding of right and wrong and dos and don’ts.
This is the textbook example of authoritarian ruling. Perhaps people would be seeing some form of democracy and freedom; however, those were merely decoys in which the supreme power vested afar.
23 years after the Handover, pro-Beijing population remains small by default. The young generation rebukes Chinese identity even more than before. The enactment of NSL indicates the failure of CCP’s strategic approaches to entice Hongkongers. If the regular and United Front approaches failed through, they might as well execute eradication instead. It may appear as China is calling for enticement, but the underlying measures/gimmicks are showing something else. The grand Unity of Mainland and Hong Kong is nothing more than a hoax.
In this new Hong Kong, measurements taken to appease public backlash or allow people to express their frustration toward politicians or policies are stored in the past. Furthermore, the Hong Kong government has adopted more extreme approaches—severing Hong Kong into the pro-democracy camp and the pro-Beijing camp; bringing back Cultural Revolution tactics to effectively counteract dissentance; and activating 24/7 monitorization of the population. The propaganda of the CCP regime is to increasingly disintegrate the mutual trust between people by ratting and spying. Building the new norm where the civil society crumbles and espionage is normalized. People with malicious intent may find this new world rather exciting. Without the checks and balances or supervision in the system, the escalating waves of purging the “impure” in the next 2 years are anticipated.
The hostile public opinion of Hong Kong toward Beijing’s decisions have always been a throne in the flesh for the ruling party which led to it prioritizing the disunification of the Hong Kong civil society in the following 2 years—gathering the elites from all professions, alternating the policies of media regulations, reforming education to be more CCP-interests-oriented, and emphasizing the governmental compliance of all departments for effective executions of the new laws. The small population that is most affected by NSL would be those who are in the “Four Black Categories,” including the influencers and KOLs. The two major key points for Hong Kong government’s guidelines are “rule by law” and “always have the national interests at heart.” Regardless of NSL, Public Order Ordinance(POO) per se or any other laws could be used to incriminate the dissidents. Even a world-renowned Chinese artist such as Ai Weiwei was accused of Tax Evasion. Apolitical celebrities with millions of fans and could also be targeted; e.g. Fan Bingbing. Over time, people would adapt to self-censorship. As their minds slowly die of a thousand cuts to circumvent trespassing the political “bottom-line”, it includes avoiding dissenting the propaganda and minimizing exposure that may attract unwanted attention.
Oddly enough, if you were to be a tourist, you probably would not be able to capture the post-NSL nuances of this hollow Hong Kong. You would see all business continue, stock market arises, and the real estate market thrives as usual. It is as if the script written for the second Handover would play out successfully, as long as the basic needs of Hongkongers are satisfied.
Amidst of this turmoil, Hongkongers wouldn’t need me to elaborate more; however, we should ask ourselves if there is something else that we could do. Do you still remember how we were like before all of these occur? What are the options we have aside from obeying to the laws, immigrating out of our homeland, or starting riots? How should we live in the middle of this mess?
From the anti-extradition law protest to the ongoing movement we have today—disregarding the variations in the slogans—we are a part of the global transformation which is beyond politics and may very well be a segment of the fourth industrial revolution. Moving forward from now, with AI replacing brain-power taxing positions, it would be unlikely for anyone to have a stable job and their retirement secured. With that being said, we are facing a tomorrow where people could no longer rely on a singular path for career planning. The younglings are determined and flexible about making chances. They are independent individuals who seek for autonomy in life without relying on governmental entities, pro-establishment units, and consortiums, for their survival which tie into a global trend. The “ultrastable system” of the good old times Hong Kong is in the past. The young generation is calling for “Laam Chau.” (self-destruction to counterbalance Hong Kong government) Acknowledging the fact that enduring injustice would not secure any job positions, the young generation tends to take on entrepreneurship and minimizing their political dependency.
Many friends started talking about immigration. A decade ago, the media were hyping the topic regarding whether or not I would be immigrating to Singapore. I have been repeating myself—the concept of immigration is obsolete. Over the past year, would you say that the overseas Hongkongers contributed more to the movement or the apolitical Hongkongers? Even if we hold multiple citizenships, travel around the world, send our children to study abroad, or hold investments in another country, what would it matter? Any of those would not affect our Hongkonger identity. When online classes are given remotely on Zoom, would it matter if you are in Hong Kong or in Congo? The physical location of Hong Kong shouldn’t tie us down. We should sever ourselves from the idea of leaving or staying and make the world our home. By stitching the virtual world to the real world, we are undefeated by constant change. To me, that is what Hong Kong really is.
All censorship from the authoritarian regime have one in common; that is, the oppressions could never be reasoned with the Common Law. If the pro-democracy anthem, “Glory to Hong Kong,” is prohibited to be sung on campuses, what about the 80’s Cantopop hit, “Boundless Oceans, Vast Skies” or “Blowing in the Wind” which both hint liberation in the lyrics? As the movement slogan, “Five Demands, Not One Less,” was banned, could the protesters express their dissent by raising their hands to point out 5 and 1 or having the number 5 and 1 written over their tops? Does everything related to the number 5 and 1 need to be a politically sensitive topic? Could we still talk about the Labor Day that falls on May 1st? The rebellious ideology is embedded in the mind of Hong Kong protesters, as people have witnessed the incompetence of our government on a daily basis. This movement has been embodying innovation in various ways. No extra commentaries are needed. This is the true essence of “be water.”
Similarly, Poland and the Czech Republic in the 60s were under greater oppression than what we have been seeing in recent Hong Kong; however, “life always finds a way.” We now live in a globalized world where “colluding foreign forces” is unnecessary, with the help of our overseas brothers and sisters to amplify the pro-democracy messages to the international community. We shall acknowledge the fact that dwelling on the past does no one any good for sustaining this movement.
You could be someone who lacks the courage to venture out of the comfort zone, refuses to adapt to having multiple careers, resists leaving the physical location of Hong Kong, fears to put on a yellow helmet (a pro-democracy symbol), and chooses to be enslaved by the ruling party. Even if you are a Blue Ribbon ( pro-established or pro-Beijing person), as long as you are not a part of the most extreme 20% of the deep Blue Ribbon community, I say you are still a very valuable asset to Hong Kong. In this NSL-enacted Hong Kong, you should give it some thoughts about what advantages you hold that the “new Hongkongers” cannot offer. If you cannot answer this question, then no matter how patriotic you are, you will be eliminated in the next wave of selection. “Survival the fittest.” Even in Chinese companies, they still need Hongkongers to do the due diligence for them. In bureaucratic institutions, the Chinese would still need someone with a creative spirit and an international perspective while putting on a nationalist front.
Many have expressed their concerns toward the implementation of “Indoctrination” in Hong Kong, including some of the pro-Beijing parents. By sending their children to non-state-owned schools, their actions speak louder than their words. The new trend of education has confirmed that the traditional classroom model inherited from the 19th century Prussian teaching is outdated. Through big data, the teaching materials are personalized for individuals; moreover, students may build up their unique libraries of knowledge via their personal experience and curiosity. Regretfully, the new Hong Kong under authoritarian ruling embraces a rigid education system where syllabi and marking scheme is key to grooming the next generation of nationalists. The instructors would be under surveillance, school principals would bend to state-interests policies, and households would monitor each other for anti-government speeches or actions. Apparently, CCP would not succeed in brainwashing anyone with these educational reformations. Perhaps, Tik Tok may be more effective. Personalized education is an irreversible global trend. The authoritarian Hong Kong could butcher education but it could not prevent people from adapting to other alternatives. I would like to believe that the younger generations would harness the power of the internet and seize the opportunities given by an international community that has become more amiable to Hong Kong.
NSL’s main target is those who are “in collusion with foreign forces. How ironic is it to see how the strong connections between Hong Kong and the global community came back to bite per se? I recall reading from a research report, stating that on average every 1 out of 3 to 4 Hongkongers have connections overseas—overseas relatives, holding foreign qualifications or degrees, overseas working experience, having international investments, or having work contacts with foreign employees. Hongkongers have been colluding with the foreign forces before NSL made it a crime. The 2020 Hong Kong is suffering from cultural discontinuity created by the conflicts between the Chinese authoritarian system and the Western democracy system. Soon enough, “mass surveillance enabled by Big Data” vs. “A.I. regulated by privacy concerns” could be a multiple choice question for all Hongkongers. As long as Hongkongers are connected to the global network, we shall not lose our resilience against oppression.
To sum it up, Hongkongers have incorporated the world into “the revolution of our time.” March on and be water. The world we are facing is no longer black and white or binary of any sort. We may not reap what we sow. This is a long-term fight that requires us to be resourceful, as well as being mentally and physically prepared.
You may ask if I have ever wanted to leave Hong Kong. Ironically, since my 18th birthday, I have never stayed in Hong Kong for so long. The past 6 months, aside from pandemic, I have been sentimental toward this land. My profession and residences require me to travel a lot of places. I hardly stayed in Hong Kong for long as I made that decision deliberately 10 years ago. Now you may understand where I am coming from. Thus, I would not change for this NSL-enacted Hong Kong. I would not stay to make a statement, nor would I leave this land to make a stance. To my dear friends out there, my piece of advice has been the same—live like a digital nomad and have your footstep stamped locally and globally. No need to start from scratch. You may join a community that is well-established.
Should I self-censor for my safety? I’ve never been an editorial writer. My rationally words and videos are merely personal expressions of a Hongkonger. I honestly can’t get any more cautious. I am the same Simon Shen, now and always. We should not take any form of harassment or attacks personally.
Before the extradition law and the NSL, CCP had been effectively silencing dissents by sending them on one-way trips to Mainland China (i.e. Causeway Bay Books disappearances). The regime needed no bills to aid its attempt of kidnapping those who dare to voice up. Hong Kong has fallen too fast that no one bothers to attack or criticize the kidnaps. There is no such thing as making something less absurd by talking about it more. The systematic oppression of Hong Kong’s civil freedom does not only come from the without but also the within; especially when nowadays all we could talk about is “safety” and “survival.” It is exactly what CCP wanted for us to believe—we are trapped and our lives depends on our compliance. Hongkongers are being tested for our resilience. If we couldn’t pass this challenge together, how could we stand up tall as proud Hongkongers?
As to making ends meet, I’ve always believed that the global Hongkonger network is a large enough of encomany to support, expand, and give back to Hong Kong. We are all at its mercy, including me becoming a KOL. Within the Hongkonger community, I wish to be more practical and strategic; especially, in terms of elevating our quality of living. CCP is extremely calculative and different from us. It is my deepest belief that when the world sees how irreplaceable Hongkongers are that is the day when we can anticipate change. Before then, we will keep a low profile and prepare for this long battle.
Do expect the next two years to be a long rollercoaster ride with plenty of ups and downs. Hongkongers will only thrive through the hardships. Buckle up, winter is coming.
submitted by baylearn to HongKong [link] [comments]

AU Worldbuilding - Andalites remix

Hello, Animorphs! It's your friendly neighbourhood worldbuilder again, here with a new species that I've spent some time thinking about. I haven't changed much that we know about Andalites from canon, I've just tried to flesh them out and give them a history that's more than vague allusions to not having books and using plenty of soap.
Like before, I'd love if anyone reading could talk about their own thoughts regarding the Andalites.
Andalites
Biology
Andalites are a hexapod mammalian analogue with fascinating physiology. Andalites descend from one of the very few lineages discovered in the Galaxy without a mouth at the opposite end of the anus. Instead, they develop multiple "mouths" at the end of their limbs. While many related species retain them on all six limbs, Andalites and their close relatives have lost the receptacles on their front limbs. These are instead used as manipulators for grooming and tool use.
Andalites are a grazing herd species. It is theorized that the necessity for communication in a social species without mouths or strong auditory apparatus is what pushed the evolution of thought speech. A fascinating ability that has analogues in other species, but is taken to new heights in Andalites. The large brains are also thought to have evolved to accommodate this evolution. Thought speech is, in essence, a z-space entanglement of the neurons of the transmitting party with the neurons of the receptive party/parties. While most modern Andalites use this ability to broadcast only ideas, images and words, there is ongoing research into myths from their ancient past, as well as experiments with using the ability to sense or manipulate other minds. Andalites can use this ability to communicate with anything that has a similarly sapient mind, rare amongst catalogued galactic species, and have even developed computer interfaces that accept such input.
Andalites have several adaptations that make them formidable combatants. Their famous tail blades aside, which lead to the prehistoric extinction of all large terrestrial predators on the Andalite homeworld, they have redundant hearts, efficient bird-like lungs, four eyes that see into a wide spectrum, electroreception which provides them an exceptional perception of time and space, deceptively dense musculature and bone structure and a complex immune system that has few equals in xenobiology. These abundant advantages, particularly for a herbivorous species that are not generally aggressive, have sparked many theories that Andalites are a synthetic species, designed by an unknown creator. Andalite scientists dismiss these theories as nonsense.
Andalites have two sexes, and some degree of sexual dimorphism. Males grow larger than females and have larger tail blades. The two sexes tend to have different patterns on their coats, though this is not absolute. The coat patterns are determined by hormone exposure in the uterine environment. Andalites generally live for around 200 human years. Andalites are considered children for the first 20 human years, and considered adolescents for the next 10 human years after that. While capable of reproduction around 25 human years of age, they are considered fully sexually mature at around 30 human years. They remain capable of childbearing for the rest of their first century of life and siring for the next 50 human years after. Gestation takes 2 human years, and the Andalite colt emerges already capable of walking and rudimentary thought speech. After childbirth, Andalite females are generally not able to conceive again for roughly 10-15 human years.
Homeworld
The Andalite homeworld is roughly twice the size of Earth, it orbits a binary star system and has four moons, two of which have biospheres themselves. Its gravity is slightly higher than Earth's. Land makes up 50% of the surface area, however, because it is split into many smaller interconnected continents punctuated by many rivers and lakes rather than one large supercontinent, there are few deserts. Instead, the dominant biome is lush grasslands and loosely packed forests. The planet has relatively abundant metal, water and hydrocarbon reserves.
Biodiversity is somewhat lower than what is found on Earth. This is thought to be the result of the dominance of a single terrestrial biome and the fact that the planet has only had to endure one mass extinction event in its geological history.
History
As discussed earlier, early Andalites evolving both their tail blades and intelligence led to the extinction of all large terrestrial predators that preyed on their ancestors. This brought about a population boom, and soon after, local ecosystem collapse. Andalite traditions from antiquity emphasize husbandry and maintenance of their surrounding environments, as well as an aversion for large numbers of children. A reverence for life and tree worship is a constant theme across all ancient Andalite cultures, expressed in rituals Andalites carried out through daily life and for special occasions. These ancient rituals have survived with few changes, through the millennia into the modern day.
Throughout Andalite history, males have been the ones expected and encouraged to fight. Almost all military heroes throughout history are male, and this affects modern politics, because of the powerful effect the prestige of serving in the military brings to veterans. Andalites may seem, to many outsiders, are quite ableist. Their heritage as a herding prey species shines through in that they are remarkably unconcerned about individuals who are born or become disabled. These individuals are labelled vecol and forced into ritual isolation. The shock and shame of this isolation can be so great that it causes a hormonal response in the shunned Andalite, weakening their normally formidable immune systems and causing them to succumb to lethargy and hopelessness. In most cases, death soon follows this exclusion.
Andalites have been a spacefaring species for 3000 human years, and z-space capable for 2000. All mining and other mineral extraction on the homeworld was banned since shortly after spaceflight development. Instead, they mine asteroids and neighbouring lifeless planets for metals and other needed material. Shortly after their society had the technological capability to automate most manual labour, Andalites returned to the sylvan lives of their ancient ancestors. Their only urban settlements on their homeworld and colonies are the spaceports.
In their 2000 years of exploring the galaxy, Andalites have only permanently colonized three exoplanets. Each planet was a barren, lifeless world painstakingly chosen for the similarities to the homeworld. All orbit stable binary stars of a similar type. All are of a similar size and gravity and have four moons that resemble those of the homeworld. All have a topology and geological features that would lend themselves to similar small continental layout. One colony candidate had only three moons, and a large planetoid was dragged into orbit to take the place of the fourth moon. These colonies were then terraformed, sculpted and seeded with lifeforms from the homeworld over several hundred years until the planets closely matched the homeworld. During these periods of terraforming, exploration and other activities slowed down to give more focus to the planning and design of the future colony. These colony worlds are considered some of the highest artistic and scientific achievements of Andalite civilization. An untrained observer visiting these planets would be hard-pressed to identify which world was the original and which world was the colony. The most recent colony world was opened for settlement 200 human years ago.
Society
Andalites have a democratic form of government called the Electorate. They elect representatives for every constituency of ~100 million, and these sit on the Electorate. These individuals are called Elects. These Elects draft policies and laws, but these are only put into effect upon a referendum result of 70% or more. A large majority of these Elects are male, as are the leadership of the Military and Exploration Councils. The prestige of having served in space, which is almost exclusively the domain of male Andalites, is a huge boost to those who later seek leadership roles. Female Andalites thus have enormous structural and cultural barriers to gaining authority in most institutions outside of the sciences and arts. Direct democracy is trivially easy due to z-space transponders, and all adult Andalites are taught that it is their sacred duty to weigh issues carefully before voting.
There are Great Factions, that represent a collection of distinct ethos, that many Andalites hold in higher or lower esteem. The four main Great Factions are the Military Faction, the Exploration Faction, the Science Faction and the Traditionalist Faction. Each consist of Elects and their voters that hold their faction ethos as the primary focus. Military - they want to see the Andalites as the premier interstellar power and want to build readiness for any threats to this power. Exploration - they want to explore the galaxy and discover new worlds and new minds. Science - they want to discover more secrets of the universe. Traditionalist - they want Andalites to live their best lives, and try to maintain ancient traditions. There is also a Military Council, an Exploration Council, a Science Council and an Artisan Council. Despite the names, these exist outside of the Electorate and are accountable to it for the carrying out of their purpose and missions. The Military Council currently has primacy over the other councils due to the war with the Yeerks. This is the source of much political and bureaucratic conflict.
They have an active news media that reports on all activities across the homeworlds and is an important part of making all Andalites feel united and aware of each other. Their pop culture consists of poetry and rhetoric, dance (including morph dancing), documentaries, drama, political commentary, hirac delests of historical figures and imported extraterrestrial media, generally traded from Skrit Na sources. While Andalites generally live in single-family scoops arranged in loose clusters that mark extended families, they do congregate in large numbers for festivals, recreational and political events. Andalites venerate nature and beauty, and their art and architecture attempts to reflect this in all ways. Andalite buildings are normally integrated into the environment in intricate grass-scapes and forest-weavings. They use the environment as a canvas for art, even clouds are shaped carefully for optimum beauty. As soon as they gained the capability to make eco-domes, the Dome Ship became the flagship of the Andalite military, in the face of criticisms of its combat effectiveness. Andalites also have a love of games. Organized sports such as drift ball matches and tail fighting championships can draw billions of views.
Andalites take around 25-30 human years from birth to full maturity. This long juvenile period is on the longer end for most sapients. Andalite society takes advantage of this and schooling is a long and intense road for Andalite children. They are expected to enrol at local schools as around 2 human years of age and partake in their definition of rigorous basic education for the next 18 years. After this, the next stage, as adolescents, is to take specialized training in the careers they choose at more centralized academies. Most adolescent Andalites choose two specializations, although there is no limit and particularly ambitious youths have been known to take three or four. Since the start of the Yeerk War, almost every male Andalite has chosen military training as one of their specializations, and political pressure is growing to allow young females to follow suit.
Andalites do no use a market economy. Instead, all material needs are seen to by the government. All Andalites are encouraged to apply themselves to a career or vocation, whether within the government structure or outside it. The complexity, difficulty and danger of this labour and utility and uniqueness of the outputs are factored into a score which then entitles the Andalite in question to tiers of government assistance and luxuries. These benefits can be - scoop maintenance or construction, colony movement for the extended family, leisure facility reservations, etc. Andalites serving on off-world missions (mostly young males) have the option to forward these benefits to their parents or other family members.
The Andalite Electorate exerts power in roughly a 1000 light-year radius around their homeworld. From only four homeworlds, the Electorate extends its presence through a network of space stations, orbital dockyards and observation posts. There are enclaves of other z-space capable species within this space, Ongachic and Skrit Na space stations and trade hubs, with a minor polities of less established species such as the Leerans and Nahara. They are happy to accept Andalite law in exchange for the chance of trade, protection from other threats and, in the case of the Skrit Na, other activities that are not well understood. Before the Yeerk war, the Military Council's main purpose was regulation of traffic and enforcement of the Electorate's laws on these smaller polities.
There are roughly 10 billion Andalites living across the four Andalite homeworlds. In the ~30 human years since the beginning of the Yeerk War, proscriptions on multiple children have been largely removed and Andalite females encourage to bear young through benefits and incentives. As a result, there has been a baby boom of juvenile Andalites, and regardless of the result of the war, Andalite society will be significantly changed.
Recent Events
Since the opening of the third colony world 200 human years ago, there has been a search to find a new candidate planet for colonization. The search process happens in two stages. An Exploration Council Mission emerges from z-space and scans and catalogues all solar bodies in a system. The results of this scan determine the second stage. The presence of life means a referral to the Science Council. The presence of unusual minerals, a referral to the Artisan Council. Advanced life means a contact scenario, while primitive yet intelligent life means the system is tagged for observation and placed under a travel ban. In this way, space is mapped out and the galaxy explored. The Yeerk homeworld was one such world on the edge of Andalite space. It was scanned, and no sign of intelligent life was found. A Science Mission was called to better study the planet, lead by Prince Seerow.
Seerow was a brilliant scientist, and soon perceived the intelligence of the Gedd Controllers, and that the source of this intelligence was the Yeerks. In an unusual but not illegal deviation from procedure, he taught the Yeerks the Galard language, as well as giving them gifts of education databases and basic tools. He was excited by the high intelligence and rapid aptitude for learning the Yeerks displayed. He requested and received a fleet of transport ships to take some Yeerks to visit an Ongachic trade hub, but was on home leave visiting with his family when they arrived. The Yeerks massacred the Andalite crews, stripped the science outpost of all useful material, commandeered the transports vessels, loaded it full of millions of Yeerks in their natural state and vanished into interstellar space. Seerow was disgraced, his name used for a law that forbade Andalites from giving Andalite technology to other species, and the Exploration Faction that he was a champion of lost significant support in the Electorate.
The Escafil device is the most significant Andalite breakthrough of the past century, and its political, scientific and military impact has not been fully explored. Intended as a tool to build empathy between species as well as to heal injuries Andalite medical science previously could not, it is now more famous for use as a covert mission tool and with Visser Three's monstrous battle morphs.
In the roughly 30 human years since the Yeerks have burned through several inhabited systems on the edge of Electorate space. They have enslaved the Hork-Bajir, Taxxons, Nahara, Mak, Sstram and many others. Most of these species they found by looking through stolen Andalite exploration data. While their activities are enraging to all Andalites, they are still militarily much weaker than the Andalites and lack the strength to stand up to a full-scale space battle. However, Andalite military resources are stretched thin trying to safeguard species that have not yet been enslaved, as well as slowed by the bureaucratic conflict between Councils. The Yeerks have begun a secret invasion of the human world, and should they succeed, the balance of power could swing sharply. All previous host species they have captured have significant downsides; demographic, behavioural or biological shortcomings that humans don't have. There is also a conspiracy within the Traditionalist Faction that is leaking secrets to the Yeerks. These fanatic conspirators want the Andalites to narrowly lose the war because they believe this will force the Electorate to focus their energies inward and stay away from exploring and interacting with other species.
submitted by hamoboy to Animorphs [link] [comments]

Release: Tdarr Beta v1.102 release [18th Jan 2020]:

https://github.com/HaveAGitGat/Tdarreleases/tag/v1.102-Beta

Changes:
Beta v1.102 release [18th Jan 2020]: Changes: -[New] Plugin creator option (Filter by age) - select 'Date created' or 'Date modified' -[New] Plugin creator option (Filter by age) - include files OLDER than specified time -[New] Options to sort queue by date (Scanned, Created, Modified) -[Fix] Audio file codec not showing in search results -[Fix] MJPEG video incorrectly tagged as audio file -[Fix] Default plugin priority -[Fix] 'Too many packets buffered for output stream' when health checking -[Fix] Folder path placeholder text

Previous changes:
Beta v1.101 release [6th Dec 19]: Changes: -[New] Force processing of files -[New] Action: HandBrake basic options -[New] Action: Add one audio stream -[New] Action: Keep one audio stream -[New] Action: Standardise audio stream codecs -[New] Channel count now shown in streams table -[Fix] Rare search result bug (no results shown) -[Fix] Audio files with cover art being detected as video
Alpha v1.008 release [1st Dec 19]: Changes: -[New] Plugin creator UI and groundwork for future Filters and Actions. Filters now encapsulate Action taken. No separate Filter needed -[New] Re-order streams plugin added by default for new libraries -[New] Backup and restore feature (scheduled midnight backup) -[New] Toggle copying to output folder if file already meets conditions -[Improvement] Change to how plugins are imported. Built-in NodeJS modules can now be used when creating plugins. (Can use e.g. require('fs') etc) -[Improvement] Idle CPU usage drastically reduced -[Improvement] Various stability fixes -[Improvement] Confirmation needed when restoring from backup -[Fix] Video resolution boundaries improved -[Fix] Non existent files + junk removed when running Find-New scan -[Fix] Corrected error when creating remux container plugin -[Fix] If one plugin has an error, the rest will still load -[Fix] Auto cache cleaner disabled due to issues on some systems -[Fix] Move item to Transcode:Error instead of Transcode:Not required if error with plugin
Alpha v1.007 release [22nd Nov 19]: Changes: -[New] Option to enable Linux FFmpeg NVENC binary (3.4.5 for unRAID compatibility) -[New] Option to ignore source sub-folders -[New] Skip health check button -[New] Option to change visible queue length -[New] Option to duplicate library -[New] Customise search result columns -[New] UI improvements (@jono) -[New] Option to delete source file when using folder to folder conversion. -[New] Community plugins (Remove commentary tracks etc) -[New] Option to delete local plugins -[New] Auto clean cache folder + preventing non-Tdarr cache files being deleted in case of incorrect mapping. -[Fix] Reset processing status of all files on startup so no files stuck in limbo -[Fix] Transcode pie showing incorrect data -[Fix] Folder watcher will now wait longer to detect if a new file has finished copying -[Fix] Folder to folder conversion: Files which already meet requirements will be copied to output folder -[Fix] Folder to folder conversion: Cache/Output folder bug -[Fix] Default containers to scan for now include ts/m2ts -[Fix] Keep all stream types when using remux plugin creator -[Fix] Prevent too many workers occassionally starting -[Fix] Newly transcoded files will be bumped correctly to top of queue when sorting by size -[Fix] Closed caption scanning now much faster & accurate (even on empty captions) -[Fix] Plugin creator plugin path error -[Fix] Health check error when using FFmpeg hardware transcoding
Alpha v1.006 release [9th Nov 19]: Changes: -[New] NVENC for FFmpeg enabled (linux + tdarr_aio) -[New] Per library stat breakdown -[New] Plugin creator -[New] Plugin creator option - Filter by codec -[New] Plugin creator option - Filter by date -[New] Plugin creator option - Filter by medium -[New] Plugin creator option - Filter by size -[New] Plugin creator option - Filter by resolution -[New] Plugin creator option - Transcode -[New] Plugin creator option - Remux container -[New] Option to detect closed captions (linux + tdarr_aio + windows) -[New] Community plugin - remove closed captions -[New] Configurable plugin stack (mix local and community plugins, re-order etc) -[New] Folder to folder conversion (feedback needed, test first) -[New] Skip transcoding button -[New] Options tab - set base URL -[New] Remove item from library button -[New] Exclude codec whitelist/blacklist -[New] Navgiation bar UI -[New] Queue library alternation option -[Fix] 'Re-queue' buttons on 'Tdarr' tab -[Fix] Prevent find-new/fresh scans occuring on a library at the same time. Hourly find-new scan re-enabled for libraries with folder watch ON. -[Fix] Library prioritisation sort -[Fix] Reduced search result number for quicker render + UI changes
Alpha v1.005 release [1st Nov 19]: Changes: -[New] UI overhaul (Dark theme) -[New] Hardware transcoding using tdarr_aio container + HandBrake -[New] Improved bump-file system -[New] Improved plugin/transcode formatting -[New] File history -[New] Search tab shows queue position, streams, file history + more -[New] Sort and filter search results -[New] Prioritise libraries -[New] Sort queues by size/date created -[New] Full file path shown on workers -[New] Total file count shown when files being scanned/processed -[New] Search local plugins -[New] Set base URL with env variable -[New] Requeue-all buttons added to Tdarr tab -[Fix] Library requeue buttons requeue only specified library -[Fix] Ubuntu container permissions -[Fix] File scanner logs -[Fix] Video height boundaries reduced for 720p,180p etc -[Fix] Bigger font through-out
Alpha v1.004 release [23rd Oct 19]: Changes: -Scan on start switch added -Prevent Tdarr temp output files mistakenly being scanned -Docker memory fix for large libraries (30,000+ files) -Improved garbage collection -Temp scanner data written inside container (Should fix permission issues with host) -tdarr_aio (All-in-one) Ubuntu container now available with MongoDB inside container.
Alpha v1.003 release [10th Oct 19]: Changes: -Workers now show more detailed information: ETA, CLI type, preset, process reasons, start time, duration and original file size. -Help links updated -Improvements to FFmpeg percentages -Switch to turn processing of a library On/Off -Can now click on Pie-chart segments to see files in those segments -'Not attempted' items renamed to 'Queued'. 'Transcode:Passed' items renamed to 'Transcode:Not required' -Status tables have been put into tabs. Each tab shows the number of related items on it (e.g. No. items in queue.) Additional information added to items (codec,resolution etc) -Date time stamp now shown on processed items. Old/New size now shown for transcode items. -HandBrake and FFmpeg terminal implemented on the 'Help' tab. This is mainly so you can see documentation such as what encoder types are enabled etc but any HandBrake/FFmpeg commands can be put into the terminal. -Create a sample button added to items in Search results. Clicking the button will create a 30 second sample of the selected file and output it in the new 'Samples' folder in the Tdarr data folder. Use the sample to test plugins/transcode settings and to help when reporting bugs. -Additional schedule buttons added so you can bulk change daily hour slots. -Reduced 720p boundaries so now 960*720 video files will show up in the 720p category instead of just 1280*720 files.
submitted by HaveAGitGat to Tdarr [link] [comments]

Part 2: Tools & Info for Sysadmins - Mega List of Tips, Tools, Books, Blogs & More

(continued from part 1)
Unlocker is a tool to help delete those irritating locked files that give you an error message like "cannot delete file" or "access is denied." It helps with killing processes, unloading DLLs, deleting index.dat files, as well as unlocking, deleting, renaming, and moving locked files—typically without requiring a reboot.
IIS Crypto's newest version adds advanced settings; registry backup; new, simpler templates; support for Windows Server 2019 and more. This tool lets you enable or disable protocols, ciphers, hashes and key exchange algorithms on Windows and reorder SSL/TLS cipher suites from IIS, change advanced settings, implement best practices with a single click, create custom templates and test your website. Available in both command line and GUI versions.
RocketDock is an application launcher with a clean interface that lets you drag/drop shortcuts for easy access and minimize windows to the dock. Features running application indicators, multi-monitor support, alpha-blended PNG and ICO icons, auto-hide and popup on mouse over, positioning and layering options. Fully customizable, portable, and compatible with MobyDock, ObjectDock, RK Launcher and Y'z Dock skins. Works even on slower computers and is Unicode compliant. Suggested by lieutenantcigarette: "If you like the dock on MacOS but prefer to use Windows, RocketDock has you covered. A superb and highly customisable dock that you can add your favourites to for easy and elegant access."
Baby FTP Server offers only the basics, but with the power to serve as a foundation for a more-complex server. Features include multi-threading, a real-time server log, support for PASV and non-PASV mode, ability to set permissions for download/upload/rename/delete/create directory. Only allows anonymous connections. Our thanks to FatherPrax for suggesting this one.
Strace is a Linux diagnostic, debugging and instructional userspace tool with a traditional command-line interface. Uses the ptrace kernel feature to monitor and tamper with interactions between processes and the kernel, including system calls, signal deliveries and changes of process state.
exa is a small, fast replacement for ls with more features and better defaults. It uses colors to distinguish file types and metadata, and it recognizes symlinks, extended attributes and Git. All in one single binary. phils_lab describes it as "'ls' on steroids, written in Rust."
rsync is a faster file transfer program for Unix to bring remote files into sync. It sends just the differences in the files across the link, without requiring both sets of files to be present at one of the ends. Suggested by zorinlynx, who adds that "rsync is GODLY for moving data around efficiently. And if an rsync is interrupted, just run it again."
Matter Wiki is a simple WYSIWYG wiki that can help teams store and collaborate. Every article gets filed under a topic, transparently, so you can tell who made what changes to which document and when. Thanks to bciar-iwdc for the recommendation.
LockHunter is a file unlocking tool that enables you to delete files that are being blocked for unknown reasons. Can be useful for fighting malware and other programs that are causing trouble. Deletes files into the recycle bin so you can restore them if necessary. Chucky2401 finds it preferable to Unlocker, "since I am on Windows 7. There are no new updates since July 2017, but the last beta was in June of this year."
aria2 is a lightweight multi-source command-line download utility that supports HTTP/HTTPS, FTP, SFTP, BitTorrent and Metalink. It can be manipulated via built-in JSON-RPC and XML-RPC interfaces. Recommended by jftuga, who appreciates it as a "cross-platform command line downloader (similar to wget or curl), but with the -x option can run a segmented download of a single file to increase throughput."
Free Services
Temp-Mail allows you to receive email at a temporary address that self-destructs after a certain period of time. Outwit all the forums, Wi-Fi owners, websites and blogs that insist you register to use them. Petti-The-Yeti says, "I don't give any company my direct email anymore. If I want to trial something but they ask for an email signup, I just grab a temporary email from here, sign up with it, and wait for the trial link or license info to come through. Then, you just download the file and close the website."
Duck DNS will point a DNS (sub domains of duckdns.org) to an IP of your choice. DDNS is a handy way for you to refer to a serverouter with an easily rememberable name for situations when the server's ip address will likely change. Suggested by xgnarf, who finds it "so much better for the free tier of noip—no 30-day nag to keep your host up."
Joe Sandbox detects and analyzes potential malicious files and URLs on Windows, Android, Mac OS, Linux and iOS for suspicious activities. It performs deep malware analysis and generates comprehensive and detailed reports. The Community Edition of Joe Sandbox Cloud allows you to run a maximum of 6 analyses per month, 3 per day on Windows, Linux and Android with limited analysis output. This one is from dangibbons94, who wanted to "share this cool service ... for malware analysis. I usually use Virus total for URL scanning, but this goes a lot more in depth. I just used basic analysis, which is free and enough for my needs."
Hybrid Analysis is a malware analysis service that detects and analyzes unknown threats for the community. This one was suggested by compupheonix, who adds that it "gets you super detailed reports... it's about the most fleshed out and detailed one I can find."
JustBeamIt is a file-transfer service that allows you to send files of any size via a peer-to-peer streaming model. Simply drag and drop your file and specify the recipient's email address. They will then receive a link that will trigger the download directly from your computer, so the file does not have to be uploaded to the service itself. The link is good for one download and expires after 10 minutes. Thanks to cooljacob204sfw for the recommendation!
ShieldsUP is a quick but powerful internet security checkup and information service. It was created by security researcher Steve Gibson to scan ports and let you know which ones have been opened through your firewalls or NAT routers.
Firefox Send is an encrypted file transfer service that allows you to share files up to 2.5GB from any browser or an Android app. Uses end-to-end encryption to keep data secure and offers security controls you can set. You can determine when your file link expires, the number of downloads, and whether to add a password. Your recipient receives a link to download the file, and they don’t need a Firefox account. This one comes from DePingus, who appreciates the focus on privacy. "They have E2E, expiring links, and a clear privacy policy."
Free DNS is a service where programmers share domain names with one another at no cost. Offers free hosting as well as dynamic DNS, static DNS, subdomain and domain hosting. They can host your domain's DNS as well as allowing you to register hostnames from domains they're hosting already. If you don't have a domain, you can sign up for a free account and create up to 5 subdomains off the domains others have contributed and point these hosts anywhere on the Internet. Thanks to 0x000000000000004C (yes, that's a username) for the suggestion!
ANY.RUN is an interactive malware analysis service for dynamic and static research of the majority of threats in any environment. It can provide a convenient in-depth analysis of new, unidentified malicious objects and help with the investigation of incidents. ImAshtonTurner appreciates it as "a great sandbox tool for viewing malware, etc."
Plik is a scalable, temporary file upload system similar to wetransfer that is written in golang. Thanks go to I_eat_Narwhals for this one!
Free My IP offers free, dynamic DNS. This service comes with no login, no ads, no newsletters, no links to click and no hassle. Kindly suggested by Jack of All Trades.
Mailinator provides free, temporary email inboxes on a receive-only, attachment-free system that requires no sign-up. All @mailinator.com addresses are public, readable and discoverable by anyone at any time—but are automatically deleted after a few hours. Can be a nice option for times when you to give out an address that won't be accessible longterm. Recommended by nachomountain, who's been using it "for years."
Magic Wormhole is a service for sending files directly with no intermediate upload, no web interface and no login. When both parties are online you with the minimal software installed, the wormhole is invoked via command line identifying the file you want to send. The server then provides a speakable, one-time-use password that you give the recipient. When they enter that password in their wormhole console, key exchange occurs and the download begins directly between your computers. rjohnson99 explains, "Magic Wormhole is sort of like JustBeamIt but is open-source and is built on Python. I use it a lot on Linux servers."
EveryCloud's Free Phish is our own, new Phishing Simulator. Once you've filled in the form and logged in, you can choose from lots of email templates (many of which we've coped from what we see in our Email Security business) and landing pages. Run a one-off free phish, then see who clicked or submitted data so you can understand where your organization is vulnerable and act accordingly.
Hardening Guides
CIS Hardening Guides contain the system security benchmarks developed by a global community of cybersecurity experts. Over 140 configuration guidelines are provided to help safeguard systems against threats. Recommended by cyanghost109 "to get a start on looking at hardening your own systems."
Podcasts
Daily Tech News is Tom Merrit's show covering the latest tech issues with some of the top experts in the field. With the focus on daily tech news and analysis, it's a great way to stay current. Thanks to EmoPolarbear for drawing it to our attention.
This Week in Enterprise Tech is a podcast that features IT experts explaining the complicated details of cutting-edge enterprise technology. Join host Lou Maresca on this informative exploration of enterprise solutions, with new episodes recorded every Friday afternoon.
Security Weekly is a podcast where a "bunch of security nerds" get together and talk shop. Topics are greatly varied, and the atmosphere is relaxed and conversational. The show typically tops out at 2 hours, which is perfect for those with a long commute. If you’re fascinated by discussion of deep technical and security-related topics, this may be a nice addition to your podcast repertoire.
Grumpy Old Geeks—What Went Wrong on the Internet and Who's To Blame is a podcast about the internet, technology and geek culture—among other things. The hosts bring their grumpy brand of humor to the "state of the world as they see it" in these roughly hour-long weekly episodes. Recommended by mkaxsnyder, who enjoys it because, "They are a good team that talk about recent and relevant topics from an IT perspective."
The Social-Engineer Podcast is a monthly discussion among the hosts—a group of security experts from SEORG—and a diverse assortment of guests. Topics focus around human behavior and how it affects information security, with new episodes released on the second Monday of every month. Thanks to MrAshRhodes for the suggestion.
The CyberWire podcasts discuss what's happening in cyberspace, providing news and commentary from industry experts. This cyber security-focused news service delivers concise, accessible, and relevant content without the gossip, sensationalism, and the marketing buzz that often distract from the stories that really matter. Appreciation to supermicromainboard for the suggestion.
Malicious Life is a podcast that tells the fascinating—and often unknown—stories of the wildest hacks you can ever imagine. Host Ran Levi, a cybersecurity expert and author, talks with the people who were actually involved to reveal the history of each event in depth. Our appreciation goes to peraphon for the recommendation.
The Broadcast Storm is a podcast for Cisco networking professionals. BluePieceOfPaper suggests it "for people studying for their CCNA/NP. Kevin Wallace is a CCIE Collaboration so he knows his *ishk. Good format for learning too. Most podcasts are about 8-15 mins long and its 'usually' an exam topic. It will be something like "HSPR" but instead of just explaining it super boring like Ben Stein reading a powerpoint, he usually goes into a story about how (insert time in his career) HSPR would have been super useful..."
Software Engineering Radio is a podcast for developers who are looking for an educational resource with original content that isn't recycled from other venues. Consists of conversations on relevant topics with experts from the software engineering world, with new episodes released three to four times per month. a9JDvXLWHumjaC tells us this is "a solid podcast for devs."
Books
System Center 2012 Configuration Manager is a comprehensive technical guide designed to help you optimize Microsoft's Configuration Manager 2012 according to your requirements and then to deploy and use it successfully. This methodical, step-by-step reference covers: the intentions behind the product and its role in the broader System Center product suite; planning, design, and implementation; and details on each of the most-important feature sets. Learn how to leverage the user-centric capabilities to provide anytime/anywhere services & software, while strengthening control and improving compliance.
Network Warrior: Everything You Need to Know That Wasn’t on the CCNA Exam is a practical guide to network infrastructure. Provides an in-depth view of routers and routing, switching (with Cisco Catalyst and Nexus switches as examples), SOHO VoIP and SOHO wireless access point design and configuration, introduction to IPv6 with configuration examples, telecom technologies in the data-networking world (including T1, DS3, frame relay, and MPLS), security, firewall theory and configuration, ACL and authentication, Quality of Service (QoS), with an emphasis on low-latency queuing (LLQ), IP address allocation, Network Time Protocol (NTP) and device failures.
Beginning the Linux Command Line is your ally in mastering Linux from the keyboard. It is intended for system administrators, software developers, and enthusiastic users who want a guide that will be useful for most distributions—i.e., all items have been checked against Ubuntu, Red Hat and SUSE. Addresses administering users and security and deploying firewalls. Updated to the latest versions of Linux to cover files and directories, including the Btrfs file system and its management and systemd boot procedure and firewall management with firewalld.
Modern Operating Systems, 4th Ed. is written for students taking intro courses on Operating Systems and for those who want an OS reference guide for work. The author, an OS researcher, includes both the latest materials on relevant operating systems as well as current research. The previous edition of Modern Operating Systems received the 2010 McGuffey Longevity Award that recognizes textbooks for excellence over time.
Time Management for System Administrators is a guide for organizing your approach to this challenging role in a way that improves your results. Bestselling author Thomas Limoncelli offers a collection of tips and techniques for navigating the competing goals and concurrent responsibilities that go along with working on large projects while also taking care of individual user's needs. The book focuses on strategies to help with daily tasks that will also allow you to handle the critical situations that inevitably require your attention. You'll learn how to manage interruptions, eliminate time wasters, keep an effective calendar, develop routines and prioritize, stay focused on the task at hand and document/automate to speed processes.
The Practice of System and Network Administration, 3rd Edition introduces beginners to advanced frameworks while serving as a guide to best practices in system administration that is helpful for even the most advanced experts. Organized into four major sections that build from the foundational elements of system administration through improved techniques for upgrades and change management to exploring assorted management topics. Covers the basics and then moves onto the advanced things that can be built on top of those basics to wield real power and execute difficult projects.
Learn Windows PowerShell in a Month of Lunches, Third Edition is designed to teach you PowerShell in a month's worth of 1-hour lessons. This updated edition covers PowerShell features that run on Windows 7, Windows Server 2008 R2 and later, PowerShell v3 and later, and it includes v5 features like PowerShellGet. For PowerShell v3 and up, Windows 7 and Windows Server 2008 R2 and later.
Troubleshooting with the Windows Sysinternals Tools is a guide to the powerful Sysinternals tools for diagnosing and troubleshooting issues. Sysinternals creator Mark Russinovich and Windows expert Aaron Margosis provide a deep understanding of Windows core concepts that aren’t well-documented elsewhere along with details on how to use Sysinternals tools to optimize any Windows system’s reliability, efficiency, performance and security. Includes an explanation of Sysinternals capabilities, details on each major tool, and examples of how the tools can be used to solve real-world cases involving error messages, hangs, sluggishness, malware infections and more.
DNS and BIND, 5th Ed. explains how to work with the Internet's distributed host information database—which is responsible for translating names into addresses, routing mail to its proper destination, and listing phone numbers according to the ENUM standard. Covers BIND 9.3.2 & 8.4.7, the what/how/why of DNS, name servers, MX records, subdividing domains (parenting), DNSSEC, TSIG, troubleshooting and more. PEPCK tells us this is "generally considered the DNS reference book (aside from the RFCs of course!)"
Windows PowerShell in Action, 3rd Ed. is a comprehensive guide to PowerShell. Written by language designer Bruce Payette and MVP Richard Siddaway, this volume gives a great introduction to Powershell, including everyday use cases and detailed examples for more-advanced topics like performance and module architecture. Covers workflows and classes, writing modules and scripts, desired state configuration and programming APIs/pipelines.This edition has been updated for PowerShell v6.
Zero Trust Networks: Building Secure Systems in Untrusted Networks explains the principles behind zero trust architecture, along with what's needed to implement it. Covers the evolution of perimeter-based defenses and how they evolved into the current broken model, case studies of zero trust in production networks on both the client and server side, example configurations for open-source tools that are useful for building a zero trust network and how to migrate from a perimeter-based network to a zero trust network in production. Kindly recommended by jaginfosec.
Tips
Here are a couple handy Windows shortcuts:
Here's a shortcut for a 4-pane explorer in Windows without installing 3rd-party software:
(Keep the win key down for the arrows, and no pauses.) Appreciation goes to ZAFJB for this one.
Our recent tip for a shortcut to get a 4-pane explorer in Windows, triggered this suggestion from SevaraB: "You can do that for an even larger grid of Windows by right-clicking the clock in the taskbar, and clicking 'Show windows side by side' to arrange them neatly. Did this for 4 rows of 6 windows when I had to have a quick 'n' dirty "video wall" of windows monitoring servers at our branches." ZAFJB adds that it actually works when you right-click "anywhere on the taskbar, except application icons or start button."
This tip comes courtesy of shipsass: "When I need to use Windows Explorer but I don't want to take my hands off the keyboard, I press Windows-E to launch Explorer and then Ctrl-L to jump to the address line and type my path. The Ctrl-L trick also works with any web browser, and it's an efficient way of talking less-technical people through instructions when 'browse to [location]' stumps them."
Clear browser history/cookies by pressing CTRL-SHIFT-DELETE on most major browsers. Thanks go to synapticpanda, who adds that this "saves me so much time when troubleshooting web apps where I am playing with the cache and such."
To rename a file with F2, while still editing the name of that file: Hit TAB to tab into the renaming of the next file. Thanks to abeeftaco for this one!
Alt-D is a reliable alternative to Ctrl-L for jumping to the address line in a browser. Thanks for this one go to fencepost_ajm, who explains: "Ctrl-L comes from the browser side as a shortcut for Location, Alt-D from the Windows Explorer side for Directory."
Browser shortcut: When typing a URL that ends with dot com, Ctrl + Enter will place the ".com" and take you to the page. Thanks to wpierre for this one!
This tip comes from anynonus, as something that daily that saves a few clicks: "Running a program with ctrl + shift + enter from start menu will start it as administrator (alt + y will select YES to run as admin) ... my user account is local admin [so] I don't feel like that is unsafe"
Building on our PowerShell resources, we received the following suggestion from halbaradkenafin: aka.ms/pskoans is "a way to learn PowerShell using PowerShell (and Pester). It's really cool and a bunch of folks have high praise for it (including a few teams within MSFT)."
Keyboard shortcut: If you already have an application open, hold ctrl + shift and middle click on the application in your task bar to open another instance as admin. Thanks go to Polymira for this one.
Remote Server Tip: "Critical advice. When testing out network configuration changes, prior to restarting the networking service or rebooting, always create a cron job that will restore your original network configuration and then reboot/restart networking on the machine after 5 minutes. If your config worked, you have enough time to remove it. If it didn't, it will fix itself. This is a beautifully simple solution that I learned from my old mentor at my very first job. I've held on to it for a long time." Thanks go to FrigidNox for the tip!
Websites
Deployment Research is the website of Johan Arwidmark, MS MVP in System Center Cloud and Datacenter Management. It is dedicated to sharing information and guidance around System Center, OS deployment, migration and more. The author shares tips and tricks to help improve the quality of IT Pros’ daily work.
Next of Windows is a website on (mostly) Microsoft-related technology. It's the place where Kent Chen—a computer veteran with many years of field experience—and Jonathan Hu—a web/mobile app developer and self-described "cool geek"—share what they know, what they learn and what they find in the hope of helping others learn and benefit.
High Scalability brings together all the relevant information about building scalable websites in one place. Because building a website with confidence requires a body of knowledge that can be slow to develop, the site focuses on moving visitors along the learning curve at a faster pace.
Information Technology Research Library is a great resource for IT-related research, white papers, reports, case studies, magazines, and eBooks. This library is provided at no charge by TradePub.com. GullibleDetective tells us it offers "free PDF files from a WIIIIIIDE variety of topics, not even just IT. Only caveat: as its a vendor-supported publishing company, you will have to give them a bit of information such as name, email address and possibly a company name. You undoubtedly have the ability to create fake information on this, mind you. The articles range from Excel templates, learning python, powershell, nosql etc. to converged architecture."
SS64 is a web-based reference guide for syntax and examples of the most-common database and OS computing commands. Recommended by Petti-The-Yeti, who adds, "I use this site all the time to look up commands and find examples while I'm building CMD and PS1 scripts."
Phishing and Malware Reporting. This website helps you put a stop to scams by getting fraudulent pages blocked. Easily report phishing webpages so they can be added to blacklists in as little as 15 minutes of your report. "Player024 tells us, "I highly recommend anyone in the industry to bookmark this page...With an average of about 10 minutes of work, I'm usually able to take down the phishing pages we receive thanks to the links posted on that website."
A Slack Channel
Windows Admin Slack is a great drive-by resource for the Windows sysadmin. This team has 33 public channels in total that cover different areas of helpful content on Windows administration.
Blogs
KC's Blog is the place where Microsoft MVP and web developer Kent Chen shares his IT insights and discoveries. The rather large library of posts offer helpful hints, how-tos, resources and news of interest to those in the Windows world.
The Windows Server Daily is the ever-current blog of technologist Katherine Moss, VP of open source & community engagement for StormlightTech. Offers brief daily posts on topics related to Windows server, Windows 10 and Administration.
An Infosec Slideshow
This security training slideshow was created for use during a quarterly infosec class. The content is offered generously by shalafi71, who adds, "Take this as a skeleton and flesh it out on your own. Take an hour or two and research the things I talk about. Tailor this to your own environment and users. Make it relevant to your people. Include corporate stories, include your audience, exclude yourself. This ain't about how smart you are at infosec, and I can't stress this enough, talk about how people can defend themselves. Give them things to look for and action they can take. No one gives a shit about your firewall rules."
Tech Tutorials
Tutorialspoint Library. This large collection of tech tutorials is a great resource for online learning. You'll find nearly 150 high-quality tutorials covering a wide array of languages and topics—from fundamentals to cutting-edge technologies. For example, this Powershell tutorial is designed for those with practical experience handling Windows-based Servers who want to learn how to install and use Windows Server 2012.
The Python Tutorial is a nice introduction to many of Python’s best features, enabling you to read and write Python modules and programs. It offers an understanding of the language's style and prepares you to learn more about the various Python library modules described in 'The Python Standard Library.' Kindly suggested by sharjeelsayed.
SysAdmin Humor
Day in the Life of a SysAdmin Episode 5: Lunch Break is an amusing look at a SysAdmin's attempt to take a brief lunch break. We imagine many of you can relate!
Have a fantastic week and as usual, let me know any comments or suggestions.
u/crispyducks
submitted by crispyducks to sysadmin [link] [comments]

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